void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { DestroyImmediate(gameObject); } mission_database = new Mission_Database(); mission_database.InitMissions(); }
// Use this for initialization void Start() { //link link!! Image[] Rank = GetComponentsInChildren<Image>(); foreach(Image I in Rank) { if(I.name=="Rank_Control") { Rank_Control_I = I; break; } } Rank_Control_L = GetComponentInChildren<M_S_Rank_ImageLibrary>(); Text[] textinfo; textinfo = GetComponentsInChildren<Text>(); foreach(Text t in textinfo) { if(t.name=="M_S_Time") { M_S_Time = t; continue; } if (t.name == "M_S_Death") { M_S_Death = t; continue; } if (t.name == "M_S_GetGold") { M_S_GetGold = t; continue; } if (t.name == "M_S_RDEXP") { M_S_RDEXP = t; continue; } if (t.name == "M_S_RDGold") { M_S_RDGold = t; continue; } } M_Timer = GetComponentInParent<Other_Windows_FullControl>().Main_Process.GetComponentInChildren<Mission_Timer>(); M_T_DB = GetComponentInParent<Other_Windows_FullControl>().Main_Process.GetComponentInChildren<Map_Transfer_DB>(); M_DB = GetComponentInParent<Other_Windows_FullControl>().Main_Process.GetComponentInChildren<Mission_Database>(); gameObject.SetActive(false); }