public MissionResultFmt GetResultData() { resultInfo = new MissionResultFmt(); resultInfo.Deck = mem_deck; resultInfo.MissionName = mst_mission.Name; setResultKind(); Dictionary <enumMaterialCategory, int> up_mat = null; setItems(out up_mat); setBasicExp(); Dictionary <int, int> shipExp = getShipExp(); resultInfo.GetShipExp = shipExp; updateShip(shipExp, out resultInfo.LevelUpInfo); updateMaterial(up_mat); updateDeck(); updateItem(); updateMissionComp(); updateBasic(); updateRebellionPoint(resultInfo.MissionResult); resultInfo.MemberLevel = updateRecord(); missionTanker.ForEach(delegate(Mem_tanker x) { x.MissionTerm(); }); return(resultInfo); }
public MissionResultModel(MissionResultFmt fmt, UserInfoModel user_info, Dictionary <int, int> exp_rates_before) { this._mission_fmt = fmt; this._user_info = user_info; this._exps = new Dictionary <int, ShipExpModel>(); base._SetShipExp(exp_rates_before); this._rewards = this._InitRewardItems(); }
public UserPreActionPhaseResultModel(TurnWorkResult data, ManagerBase manager) : base(data) { this._bling_end_ships = new List <ShipModel>(); this._bling_end_escort_decks = new List <EscortDeckModel>(); this._bling_end_tanker = new Dictionary <int, int>(); if (this._data.BlingEndShip != null) { Api_Result <Dictionary <int, Mem_ship> > api_Result = new Api_get_Member().Ship(this._data.BlingEndShip); if (api_Result.state == Api_Result_State.Success) { for (int i = 0; i < this._data.BlingEndShip.get_Count(); i++) { int num = this._data.BlingEndShip.get_Item(i); this._bling_end_ships.Add(new ShipModel(api_Result.data.get_Item(num))); } } } if (this._data.BlingEndEscortDeck != null) { for (int j = 0; j < this._data.BlingEndEscortDeck.get_Count(); j++) { int num2 = this._data.BlingEndEscortDeck.get_Item(j); int area_id = num2; EscortDeckModel escortDeck = manager.UserInfo.GetEscortDeck(area_id); this._bling_end_escort_decks.Add(escortDeck); } } if (this._data.BlingEndTanker != null) { using (Dictionary <int, List <Mem_tanker> > .KeyCollection.Enumerator enumerator = this._data.BlingEndTanker.get_Keys().GetEnumerator()) { while (enumerator.MoveNext()) { int current = enumerator.get_Current(); this._bling_end_tanker.set_Item(current, this._data.BlingEndTanker.get_Item(current).get_Count()); } } } this._mission_results = new List <MissionResultModel>(); if (data.MissionEndDecks != null && data.MissionEndDecks.get_Count() > 0) { for (int k = 0; k < data.MissionEndDecks.get_Count(); k++) { int rid = data.MissionEndDecks.get_Item(k).Rid; DeckModel deck = manager.UserInfo.GetDeck(rid); ShipModel[] ships = deck.GetShips(); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int l = 0; l < ships.Length; l++) { ShipModel shipModel = ships[l]; dictionary.set_Item(shipModel.MemId, shipModel.Exp_Percentage); } Api_Result <MissionResultFmt> api_Result2 = new Api_req_Mission().Result(rid); if (api_Result2.state == Api_Result_State.Success) { MissionResultFmt data2 = api_Result2.data; this._mission_results.Add(new MissionResultModel(data2, manager.UserInfo, dictionary)); } } } this._resources = new MaterialInfo(this._data.TransportMaterial); this._resources_monthly_bonus = new MaterialInfo(this._data.BonusMaterialMonthly); this._resources_weekly_bonus = new MaterialInfo(this._data.BonusMaterialWeekly); this._rewards = new List <IReward>(); if (this._data.SpecialItem != null && this._data.SpecialItem.get_Count() > 0) { for (int m = 0; m < this._data.SpecialItem.get_Count(); m++) { ItemGetFmt itemGetFmt = this._data.SpecialItem.get_Item(m); if (itemGetFmt.Category == ItemGetKinds.Ship) { this._rewards.Add(new Reward_Ship(itemGetFmt.Id)); } else if (itemGetFmt.Category == ItemGetKinds.SlotItem) { this._rewards.Add(new Reward_Slotitem(itemGetFmt.Id, itemGetFmt.Count)); } else if (itemGetFmt.Category == ItemGetKinds.UseItem) { this._rewards.Add(new Reward_Useitem(itemGetFmt.Id, itemGetFmt.Count)); } } } }
public UserPreActionPhaseResultModel(TurnWorkResult data, ManagerBase manager) : base(data) { _bling_end_ships = new List <ShipModel>(); _bling_end_escort_decks = new List <EscortDeckModel>(); _bling_end_tanker = new Dictionary <int, int>(); if (_data.BlingEndShip != null) { Api_Result <Dictionary <int, Mem_ship> > api_Result = new Api_get_Member().Ship(_data.BlingEndShip); if (api_Result.state == Api_Result_State.Success) { for (int i = 0; i < _data.BlingEndShip.Count; i++) { int key = _data.BlingEndShip[i]; _bling_end_ships.Add(new ShipModel(api_Result.data[key])); } } } if (_data.BlingEndEscortDeck != null) { for (int j = 0; j < _data.BlingEndEscortDeck.Count; j++) { int num = _data.BlingEndEscortDeck[j]; int area_id = num; EscortDeckModel escortDeck = manager.UserInfo.GetEscortDeck(area_id); _bling_end_escort_decks.Add(escortDeck); } } if (_data.BlingEndTanker != null) { foreach (int key2 in _data.BlingEndTanker.Keys) { _bling_end_tanker[key2] = _data.BlingEndTanker[key2].Count; } } _mission_results = new List <MissionResultModel>(); if (data.MissionEndDecks != null && data.MissionEndDecks.Count > 0) { for (int k = 0; k < data.MissionEndDecks.Count; k++) { int rid = data.MissionEndDecks[k].Rid; DeckModel deck = manager.UserInfo.GetDeck(rid); ShipModel[] ships = deck.GetShips(); Dictionary <int, int> dictionary = new Dictionary <int, int>(); foreach (ShipModel shipModel in ships) { dictionary[shipModel.MemId] = shipModel.Exp_Percentage; } Api_Result <MissionResultFmt> api_Result2 = new Api_req_Mission().Result(rid); if (api_Result2.state == Api_Result_State.Success) { MissionResultFmt data2 = api_Result2.data; _mission_results.Add(new MissionResultModel(data2, manager.UserInfo, dictionary)); } } } _resources = new MaterialInfo(_data.TransportMaterial); _resources_monthly_bonus = new MaterialInfo(_data.BonusMaterialMonthly); _resources_weekly_bonus = new MaterialInfo(_data.BonusMaterialWeekly); _rewards = new List <IReward>(); if (_data.SpecialItem == null || _data.SpecialItem.Count <= 0) { return; } for (int m = 0; m < _data.SpecialItem.Count; m++) { ItemGetFmt itemGetFmt = _data.SpecialItem[m]; if (itemGetFmt.Category == ItemGetKinds.Ship) { _rewards.Add(new Reward_Ship(itemGetFmt.Id)); } else if (itemGetFmt.Category == ItemGetKinds.SlotItem) { _rewards.Add(new Reward_Slotitem(itemGetFmt.Id, itemGetFmt.Count)); } else if (itemGetFmt.Category == ItemGetKinds.UseItem) { _rewards.Add(new Reward_Useitem(itemGetFmt.Id, itemGetFmt.Count)); } } }