예제 #1
0
    public static void CreateRandomMission(int id)
    {
        int type = 1;

        if (MissionRepository.m_MissionCommonMap.ContainsKey(id))
        {
            MissionCommonData data1 = MissionManager.GetMissionCommonData(id);

            if (data1 != null)
            {
                return;
            }
        }

        MutiPlayMissionRand rand = GetMissRand(id);

        if (rand == null)
        {
            return;
        }

        //  0小怪、1BOSS、2收集、3护送、4探索、5塔防
        if (GameConfig.IsMultiServer)
        {
            type = UnityEngine.Random.Range(1, 3);          //随机1
            //PlayerFactory.RandIds[0] = type;
        }
        else
        {
            //type = PlayerFactory.RandIds[0];
        }

        MissionType          misstype = MissionType.MissionType_Main;
        TypeMonsterData      monData  = null;
        TypeCollectData      colData  = null;
        TypeMessengerData    mesData  = null;
        TypeFollowData       folData  = null;
        TypeSearchData       seaData  = null;
        TypeTowerDefendsData towData  = null;

        //switch (type)
        //{
        //    case 0:
        //        monData = new TypeMonsterData();
        //        break;
        //    case 1:
        //        monData = new TypeMonsterData();
        //        break;
        //    case 2:
        //        colData = new TypeCollectData();
        //        break;
        //    case 3:
        //        folData = new TypeFollowData();
        //        break;
        //    case 4:
        //        seaData = new TypeSearchData();
        //        break;
        //    case 5:
        //        towData = new TypeTowerDefendsData();
        //        break;
        //}

        int idx = 0;
        MissionCommonData data = new MissionCommonData();

        data.m_ID = id;
//        string[] listName = { "Monster Hunter", "Boss Hunter", "Gather", "Escort", "Exploration", "Defend" };

        //data.m_MissionName = listName[type];
        data.m_iNpc      = 0;
        data.m_iReplyNpc = 0;
        data.m_Type      = misstype;
        data.m_MaxNum    = 1;

        TalkData talkdata = TalkRespository.GetTalkData(911);

        if (talkdata != null)
        {
            data.m_Description = talkdata.m_Content;
        }

        if (type == 0 || type == 1)
        {
            if (GameConfig.IsMultiServer)
            {
                idx = 0;                          //随机2
                //PlayerFactory.RandIds[1] = idx;
            }
            else
            {
                //idx = PlayerFactory.RandIds[1];
            }

            monData.m_TargetID   = 1100;
            monData.m_MonsterID  = rand.m_MulKillID[idx];
            monData.m_MonsterNum = rand.m_MulKillNum[idx];
            monData.m_Desc       = "KillMonster : " + AiDataBlock.GetAIDataName(monData.m_MonsterID);

            data.m_TargetIDList.Add(monData.m_TargetID);
        }
        else if (type == 2)
        {
            if (GameConfig.IsMultiServer)
            {
                idx = UnityEngine.Random.Range(0, rand.m_MulCollectID.Count);            //随机3
                //PlayerFactory.RandIds[2] = idx;
            }
            else
            {
                //idx = PlayerFactory.RandIds[2];
            }

            colData.m_TargetID = 2100;

            colData.ItemID  = rand.m_MulCollectID[idx];
            idx             = UnityEngine.Random.Range(0, rand.m_MulCollectNum.Count);
            colData.ItemNum = rand.m_MulCollectNum[idx];
            colData.m_Desc  = "Gather : " + ItemAsset.ItemProto.GetName(colData.ItemID);

            data.m_TargetIDList.Add(colData.m_TargetID);
        }
        if (type == 5)
        {
            towData.m_TargetID = 7100;
            towData.m_Time     = 5;
            towData.m_Desc     = data.m_MissionName;

            //towData.m_Pos = npcobj.transform.position;
            //towData.m_NpcList.Add(npcname);
            if (idx == 1)
            {
                towData.m_Count = UnityEngine.Random.Range(3, 6);
            }
            else if (idx == 2)
            {
                towData.m_Count = UnityEngine.Random.Range(5, 9);
            }
            else
            {
                towData.m_Count = UnityEngine.Random.Range(8, 13);
            }

            //for (int i = 0; i < towData.m_Count; i++)
            //{
            //    if (idx == 1)
            //    {
            //        towData.m_TDInfoList.Add(UnityEngine.Random.Range(17, 22));
            //    }
            //    else if (idx == 2)
            //    {
            //        towData.m_TDInfoList.Add(UnityEngine.Random.Range(22, 26));
            //    }
            //    else
            //    {
            //        towData.m_TDInfoList.Add(UnityEngine.Random.Range(26, 30));
            //    }
            //}

            data.m_TargetIDList.Add(towData.m_TargetID);
        }

        ////  0.小怪、1.BOSS、2.收集、3.护送、4.探索、5.塔防
        MissionIDNum idnum = new MissionIDNum();

        switch (type)
        {
        case 0:
        case 1:
        case 2:
        {
            if (GameConfig.IsMultiServer)
            {
                idx = UnityEngine.Random.Range(0, rand.m_MulRD.Count);                          //随机4
                //PlayerFactory.RandIds[3] = idx;
            }
            else
            {
                //idx = PlayerFactory.RandIds[3];
            }

            idnum.id  = 30000000;                               //统一奖励货币
            idnum.num = rand.m_MulRD[idx];
            data.m_Com_RewardItem.Add(idnum);
        }
        break;

        case 3:
        {
            if (GameConfig.IsMultiServer)
            {
                idx = UnityEngine.Random.Range(0, rand.m_MulEscort.Count);                              //随机4
                //PlayerFactory.RandIds[3] = idx;
            }
            else
            {
                //idx = PlayerFactory.RandIds[3];
            }
            idnum.id  = 30000000;                               //
            idnum.num = rand.m_MulEscort[idx];
            data.m_Com_RewardItem.Add(idnum);
        }
        break;

        case 4:
        {
            if (GameConfig.IsMultiServer)
            {
                idx = UnityEngine.Random.Range(0, rand.m_MulExplore.Count);                             //随机4
                //PlayerFactory.RandIds[3] = idx;
            }
            else
            {
                //idx = PlayerFactory.RandIds[3];
            }

            idnum.id  = 30000000;                               //
            idnum.num = rand.m_MulExplore[idx];
            data.m_Com_RewardItem.Add(idnum);
        }
        break;

        case 5:
        {
            if (GameConfig.IsMultiServer)
            {
                idx = UnityEngine.Random.Range(0, rand.m_MulTD.Count);                                  //随机4
                //PlayerFactory.RandIds[3] = idx;
            }
            else
            {
                //idx = PlayerFactory.RandIds[3];
            }

            idnum.id  = 30000000;                               //
            idnum.num = rand.m_MulTD[idx];
            data.m_Com_RewardItem.Add(idnum);
        }
        break;
        }

        if (monData != null)
        {
            MissionRepository.AddTypeMonsterData(monData.m_TargetID, monData);
        }
        else if (colData != null)
        {
            MissionRepository.AddTypeCollectData(colData.m_TargetID, colData);
        }
        else if (folData != null)
        {
            MissionRepository.AddTypeFollowData(folData.m_TargetID, folData);
        }
        else if (seaData != null)
        {
            MissionRepository.AddTypeSearchData(seaData.m_TargetID, seaData);
        }
        else if (mesData != null)
        {
            MissionRepository.AddTypeMessengerData(mesData.m_TargetID, mesData);
        }
        else if (towData != null)
        {
            MissionRepository.AddTypeTowerDefendsData(towData.m_TargetID, towData);
        }

        if (!MissionRepository.m_MissionCommonMap.ContainsKey(data.m_ID))
        {
            MissionRepository.m_MissionCommonMap.Add(data.m_ID, data);
        }
    }