public override void OnBehaviourInitialize() { base.OnBehaviourInitialize(); this._missionNetworkComponent = this.Mission.GetMissionBehaviour <MissionNetworkComponent>(); this._gameModeServer = this.Mission.GetMissionBehaviour <MissionMultiplayerGameModeBase>(); if (BannerlordNetwork.LobbyMissionType == LobbyMissionType.Matchmaker) { this.TeamSelectionEnabled = false; } else { this.TeamSelectionEnabled = true; } }
public override void OnBehaviourInitialize() { base.OnBehaviourInitialize(); this._missionNetworkComponent = this.Mission.GetMissionBehaviour <MissionNetworkComponent>(); }