public static void MissionNameMarkerTargetVMConstructorPostfix(MissionNameMarkerTargetVM __instance, Agent agent) { if (MissionHelpers.InSiegeMission() || MissionHelpers.InFieldBattleMission() || MissionHelpers.InHideOutMission()) { if (Agent.Main != null && agent.IsEnemyOf(Agent.Main) || agent.Team.IsEnemyOf(Mission.Current.PlayerTeam)) { __instance.MarkerType = 2; } else if (Agent.Main != null && agent.IsFriendOf(Agent.Main) || agent.Team.IsFriendOf(Mission.Current.PlayerTeam)) { __instance.MarkerType = 0; } } }
public override void OnMissionBehaviourInitialize(Mission mission) { try { // Add the marker overlay for appropriate mission types if (mission.GetMissionBehaviour <MissionNameMarkerUIHandler>() == null && (MissionHelpers.InSiegeMission() || MissionHelpers.InFieldBattleMission() || Mission.Current?.GetMissionBehaviour <TournamentFightMissionController>() != null)) { mission.AddMissionBehaviour(SandBoxViewCreator.CreateMissionNameMarkerUIHandler(mission)); } mission.AddMissionBehaviour(new BLTAdoptAHeroCommonMissionBehavior()); mission.AddMissionBehaviour(new BLTAdoptAHeroCustomMissionBehavior()); mission.AddMissionBehaviour(new BLTSummonBehavior()); mission.AddMissionBehaviour(new BLTRemoveAgentsBehavior()); mission.AddMissionBehaviour(new BLTHeroPowersMissionBehavior()); } catch (Exception e) { Log.Exception(nameof(OnMissionBehaviourInitialize), e); } }