private void _handleMissionExpiredEvent(MissionExpiredEvent @event) { Haulage haulage = GetHaulageWithMissionId(@event.missionid ?? 0); if (haulage != null) { haulage.status = "Failed"; } }
private void handleMissionExpiredEvent(MissionExpiredEvent @event) { if (@event.timestamp > updateDat) { updateDat = @event.timestamp; if (_handleMissionExpiredEvent(@event)) { writeInventory(); } } }
private bool _handleMissionExpiredEvent(MissionExpiredEvent @event) { bool update = false; Haulage haulage = GetHaulageWithMissionId(@event.missionid ?? 0); if (haulage != null) { haulage.status = "Failed"; update = true; } return(update); }
private void handleMissionExpiredEvent(MissionExpiredEvent @event) { _handleMissionExpiredEvent(@event); writeInventory(); }