// 成功驱逐村民的处理 private void OnExpelOne(MissionExpelledNotification humanEvent) { // Text int i = Random.Range(0, humanEvent.PoliceWarningTexts.Length); FluentText.ChangeWord(humanEvent.PoliceWarningTexts[i]); // Audio int index = Random.Range(0, humanEvent.PoliceWarningAudios.Length); Audio.clip = resLoader.LoadSync <AudioClip>(humanEvent.PoliceWarningAudios[index]); Audio.Play(); }
private void OnMissionExpelledNotify(MissionExpelledNotification notif) { ++missionExpelledRecord[(int)notif.EventType]; }