//ändert den bool isReadyToShoot nach der drawTime //TODO Load Weapon das gleiche wie weapon Spannen? IEnumerator LoadOrDrawWeapon() { MissileWeapon weapon = weapons[selectedWeapon] as MissileWeapon; //weapon.missileWeaponAnimator.SetTrigger("DrawLoad"); //weapon.isPreparingWeapon = true; weapon.StartLoadOrDraw(); //Debug.Log("startLoad"); yield return(new WaitForSeconds(weapon.missileReloadTime)); //weapon.isPreparingWeapon = false; //weapon.weaponReadyToShoot = true; //Debug.Log("Waffe geladennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn "); weapon.FinishLoadOrDraw(); //Debug.Log("finishLoad"); }