예제 #1
0
    public Unit SpawnUnit()
    {
        if (currentHex.CurrentUnit == null)
        {
            Vector3 spawnPos = transform.parent.position;
            spawnPos.y = 0.0f;

            Unit unit = Instantiate(unitToSpawn, spawnPos, Quaternion.identity);
            unit.Spawn(currentHex);

            unit.HasVolt = hasVolt;

            Manager.instance.PlayerController.SubscribeToUnitDeath(unit);

            //if (spawnType == UnitType.missile)
            {
                MissileUnit missileUnit = unit.GetComponent <MissileUnit>();
                if (missileUnit)
                {
                    missileUnit.RunHex = runHex;
                }
            }

            return(unit);
        }
        return(null);
    }
예제 #2
0
        public void MissileLaunchAndMovement()
        {
            Player player1 = new Player();

            player1.Name = "Player1";
            Player player2 = new Player();

            player2.Name = "Player2";

            Group group1 = new Group();
            Group group2 = new Group();

            GameManager.Instance.GameData.InitAllData();
            Game game = GameManager.Instance.CreateGame(player1, "test game");

            GameManager.Instance.Game.UpperLeftCorner  = new Coordinate(70, -10);
            GameManager.Instance.Game.LowerRightCorner = new Coordinate(40, 10);
            game.AddPlayer(player2);

            Position     pos1       = new Position(60, 3, 0, 70 + 180);
            Position     pos2       = pos1.Offset(new PositionOffset(1800, 1780));
            BaseUnit     unitNansen = GameManager.Instance.GameData.CreateUnit(player1, group1, "fridtjofnansen", "Nansen", pos1, true);
            AircraftUnit helo       = unitNansen.AircraftHangar.Aircraft.First <AircraftUnit>();

            unitNansen.LaunchAircraft(new List <AircraftUnit> {
                helo
            }, string.Empty, "", null, "");
            helo.SetSensorsActivePassive(GameConstants.SensorType.Radar, true);

            BaseUnit unitEnemyBurke = GameManager.Instance.GameData.CreateUnit(player2, group2, "arleighburke", "Enemy Burke", pos2, true);

            unitNansen.SensorSweep();
            helo.SensorSweep();

            Assert.IsTrue(player1.DetectedUnits.Count == 1, "Player1 should have detected one unit.");
            DetectedUnit enemyUnit = player1.DetectedUnits[0];

            enemyUnit.FriendOrFoeClassification = GameConstants.FriendOrFoe.Foe;
            var engagementOrder = new EngagementOrder(enemyUnit, GameConstants.EngagementOrderType.EngageNotClose);

            engagementOrder.WeaponClassId = "nsm";
            unitNansen.Orders.Enqueue(engagementOrder);
            unitNansen.ExecuteOrders();
            MissileUnit missile     = (MissileUnit)player1.Units.First <BaseUnit>(u => u.UnitClass.IsMissileOrTorpedo);
            double      OldDistance = MapHelper.CalculateDistanceM(
                unitEnemyBurke.Position.Coordinate, missile.Position.Coordinate);
            double distanceM  = 0;
            int    iterations = 0;

            do
            {
                iterations++;
                missile.MoveToNewCoordinate(100);
                var heightM = missile.Position.HeightOverSeaLevelM;
                distanceM = MapHelper.CalculateDistanceM(
                    unitEnemyBurke.Position.Coordinate, missile.Position.Coordinate);
                if (distanceM < 5000)
                {
                    GameManager.Instance.Log.LogDebug(string.Format(
                                                          "MissileLaunchAndMovement test: {0} at pos {1} ** distanceM={2} FuelM={3}",
                                                          missile, missile.Position, Math.Round(distanceM, 0), Math.Round(missile.FuelDistanceRemainingM, 0)));
                }
            } while (distanceM > GameConstants.DISTANCE_TO_TARGET_IS_HIT_M * 2 && !missile.IsMarkedForDeletion);

            double newDistance = MapHelper.CalculateDistanceM(
                unitEnemyBurke.Position.Coordinate, missile.Position.Coordinate);

            Assert.IsTrue(newDistance < OldDistance, "Missile should have moved closer to target.");
            Assert.IsTrue(newDistance < 200, "Missile should be closer to target than 200m");
        }