/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Black); //TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(backGround, new Vector2(0, 0), Color.White); foreach (City city in cities) { city.Draw(spriteBatch, font); } missile.Draw(spriteBatch, font); enemy.Draw(spriteBatch, font); spriteBatch.End(); base.Draw(gameTime); }