// Use this for initialization void Start() { doorOpen.SetActive(false); meterObj = GameObject.Find("ProgressBar"); meter = meterObj.GetComponent<MischiefMeter>(); }
// Use this for initialization void Start() { myAudio = GetComponent<AudioSource> (); gameController = GameObject.Find("GameController"); myScore = gameController.GetComponent<ScoreHandler>(); meter = GameObject.Find("ProgressBar"); meterBar = meter.GetComponent<MischiefMeter>(); rB = GetComponent<Rigidbody2D>(); mySprite = GetComponent<SpriteRenderer>(); spriteId = UnityEngine.Random.Range(0, foodSprites.Length); mySprite.sprite = foodSprites[spriteId]; pointsPos = new Vector2(transform.position.x, transform.position.y + initOffsetY); pointsPos2 = new Vector2(pointsPos.x + offsetX, pointsPos.y + offsetY); }