public static DashPrediction Prediction(AIHeroClient target) { var logic = MiscMenu.GetComboBoxValue("dashPrediction"); // MOUSE LOGIC if (logic.ToString().Contains("Mouse")) { return new DashPrediction { Position = PostPosition(MousePosition), Score = 0 } } ; // S-CLASS LOGIC // Calculate positions var playerPosition = Self.ServerPosition.To2D(); var targetPosition = EloBuddy.SDK.Prediction.Position.PredictUnitPosition(target, E.CastDelay); // Default mode is to mouse var position = PostPosition(MousePosition); var score = GetPositionScore(target, position); // Check if to target is better var toTargetPosition = PostPosition(targetPosition.To3D()); var toTargetScore = GetPositionScore(target, toTargetPosition); if (target.WithinRange(toTargetPosition, EffectiveAttackRange) && (toTargetScore > score || !target.WithinRange(position, EffectiveAttackRange))) { position = toTargetPosition; score = toTargetScore; } // Check if prediction angles are better foreach (var angle in PredictionDashAngles) { var predictedPosition = PostPosition(Deviation(playerPosition, targetPosition, angle).To3D()); var predictedScore = GetPositionScore(target, predictedPosition); if (predictedScore < score || !target.WithinRange(predictedPosition, EffectiveAttackRange)) { continue; } score = predictedScore; position = predictedPosition; } return(new DashPrediction { Position = position, Score = score }); }
/// <summary> /// It will level up the spell using the values of the comboboxes on the menu as a priority /// </summary> private static void LevelUPSpells() { if (Player.Instance.Spellbook.CanSpellBeUpgraded(SpellSlot.R)) { Player.Instance.Spellbook.LevelSpell(SpellSlot.R); } var firstFocusSlot = GetSlotFromComboBox(MiscMenu.GetComboBoxValue("firstFocus")); var secondFocusSlot = GetSlotFromComboBox(MiscMenu.GetComboBoxValue("secondFocus")); var thirdFocusSlot = GetSlotFromComboBox(MiscMenu.GetComboBoxValue("thirdFocus")); var secondSpell = Player.GetSpell(secondFocusSlot); var thirdSpell = Player.GetSpell(thirdFocusSlot); if (Player.Instance.Spellbook.CanSpellBeUpgraded(firstFocusSlot)) { if (!secondSpell.IsLearned) { Player.Instance.Spellbook.LevelSpell(secondFocusSlot); } if (!thirdSpell.IsLearned) { Player.Instance.Spellbook.LevelSpell(thirdFocusSlot); } Player.Instance.Spellbook.LevelSpell(firstFocusSlot); } if (Player.Instance.Spellbook.CanSpellBeUpgraded(secondFocusSlot)) { if (!thirdSpell.IsLearned) { Player.Instance.Spellbook.LevelSpell(thirdFocusSlot); } Player.Instance.Spellbook.LevelSpell(firstFocusSlot); Player.Instance.Spellbook.LevelSpell(secondFocusSlot); } if (Player.Instance.Spellbook.CanSpellBeUpgraded(thirdFocusSlot)) { Player.Instance.Spellbook.LevelSpell(thirdFocusSlot); } }
/// <summary> /// It will level up the spell using the values of the comboboxes on the menu as a priority /// </summary> private static void LevelUPSpells() { if (Player.Instance.Spellbook.CanSpellBeUpgraded(SpellSlot.R)) { Player.Instance.Spellbook.LevelSpell(SpellSlot.R); } if (Player.Instance.Spellbook.CanSpellBeUpgraded(GetSlotFromComboBox(MiscMenu.GetComboBoxValue("firstFocus")))) { Player.Instance.Spellbook.LevelSpell(GetSlotFromComboBox(MiscMenu.GetComboBoxValue("firstFocus"))); } if (Player.Instance.Spellbook.CanSpellBeUpgraded(GetSlotFromComboBox(MiscMenu.GetComboBoxValue("secondFocus")))) { Player.Instance.Spellbook.LevelSpell(GetSlotFromComboBox(MiscMenu.GetComboBoxValue("secondFocus"))); } if (Player.Instance.Spellbook.CanSpellBeUpgraded(GetSlotFromComboBox(MiscMenu.GetComboBoxValue("thirdFocus")))) { Player.Instance.Spellbook.LevelSpell(GetSlotFromComboBox(MiscMenu.GetComboBoxValue("thirdFocus"))); } }