public void StartDrawing(Vector3 position, Quaternion rotation) { startPosition = position; GameObject go = Instantiate(objectCursor, Vector3.zero, Quaternion.identity) as GameObject; objectCursor.SetActive(false); if (objectType == ObjectType.Shape) { shape = go.GetComponent <ProcShape>(); shape.ResetPoint(GridSnapTool.Snap(position), transform.rotation.eulerAngles.x); // checks if there is a mirror -> make a copy if (ms.gameObject.activeSelf) { ms.CreateReflection(go, scene.transform); ms.reflection.transform.position = go.transform.position; ms.reflection.GetComponent <ProcShape>().startPoint = ms.ReflectPoint(GridSnapTool.Snap(position)); } } if (objectType == ObjectType.Section) { section = go.GetComponent <ProcSection>(); section.ResetPoint(GridSnapTool.Snap(position), transform.rotation.eulerAngles.x); // checks if there is a mirror -> make a copy if (ms.gameObject.activeSelf) { ms.CreateReflection(go, scene.transform); ms.reflection.transform.position = go.transform.position; ms.reflection.GetComponent <ProcSection>().startPoint = ms.ReflectPoint(GridSnapTool.Snap(position)); } } if (objectType == ObjectType.Hair) { go = Instantiate(Resources.Load("HairSplineTrail"), new Vector3(0, 0, 0), Quaternion.identity) as GameObject; go.GetComponent <HairSplineTrail>().Init(hairObject); hair = go.GetComponent <ProcHair>(); hair.ResetPoint(GridSnapTool.Snap(position), transform.rotation.eulerAngles.x); // checks if there is a mirror -> make a copy if (ms.gameObject.activeSelf) { ms.CreateReflection(go, scene.transform); ms.reflection.transform.position = go.transform.position; ms.reflection.GetComponent <ProcHair>().startPoint = ms.ReflectPoint(GridSnapTool.Snap(position)); } } }
public void StartDrawing() { if (objectType == ObjectType.Shape) { go = Instantiate(Resources.Load("ShapeSplineTrail"), new Vector3(0, 0, 0), Quaternion.identity) as GameObject; go.GetComponent <ShapeSplineTrail>().Init(shapeObject); StartPoint = GridSnapTool.Snap(shapeObject.transform.position); // checks if there is a mirror -> make a copy if (ms.gameObject.activeSelf) { ms.CreateReflection(go, scene.transform); ms.reflection.GetComponent <ShapeSplineTrail>().Init(shapeObject); } } else if (objectType == ObjectType.Section) { go = Instantiate(Resources.Load("SectionSplineTrail"), new Vector3(0, 0, 0), Quaternion.identity) as GameObject; go.GetComponent <SectionSplineTrail>().Init(sectionObject); StartPoint = GridSnapTool.Snap(sectionObject.transform.position); // checks if there is a mirror -> make a copy if (ms.gameObject.activeSelf) { ms.CreateReflection(go, scene.transform); ms.reflection.GetComponent <SectionSplineTrail>().Init(sectionObject); } } else if (objectType == ObjectType.Hair) { go = Instantiate(Resources.Load("HairSplineTrail"), new Vector3(0, 0, 0), Quaternion.identity) as GameObject; go.GetComponent <HairSplineTrail>().Init(hairObject); StartPoint = GridSnapTool.Snap(hairObject.transform.position); // checks if there is a mirror -> make a copy if (ms.gameObject.activeSelf) { ms.CreateReflection(go, scene.transform); ms.reflection.GetComponent <HairSplineTrail>().Init(hairObject); } } }