public GameResources(MirrorEngine theEngine) : base(theEngine) { }
public EditorPhysics(MirrorEngine theEngine) : base(theEngine) { editor = theEngine as Editor; }
public GamePhysics(MirrorEngine theEngine) : base(theEngine) { game = theEngine as Graven; }
} //Reference to the engine /** * Constructor * * @param engine the engine */ public Component(MirrorEngine engine) { this.engine = engine; }
public PhysicsComponent(MirrorEngine theEngine) : base(theEngine) { }