public GameResources(MirrorEngine theEngine)
     : base(theEngine)
 {
 }
예제 #2
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 public EditorPhysics(MirrorEngine theEngine)
     : base(theEngine)
 {
     editor = theEngine as Editor;
 }
 public GamePhysics(MirrorEngine theEngine)
     : base(theEngine)
 {
     game = theEngine as Graven;
 }
예제 #4
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        }                                                //Reference to the engine

        /**
         * Constructor
         *
         * @param engine the engine
         */
        public Component(MirrorEngine engine)
        {
            this.engine = engine;
        }
예제 #5
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 public PhysicsComponent(MirrorEngine theEngine)
     : base(theEngine)
 {
 }