public override void EnterState() { // Init targetPermissions targetPermissionNames = MirageAR_AndroidPermissionManager.MirageARPermissions; // Init App Banner SplashSprite = GetAppBanner(); Transform splashTsf = UICtr.Instance.Open(UIType.Splash); if (SplashSprite != null) { splashTsf.Find("Splash").GetComponent <Image>().sprite = SplashSprite; } #if UNITY_EDITOR PlayerPrefs.DeleteKey("FristEnterARMode"); #endif FristEnter = PlayerPrefs.GetInt("FristEnterARMode", 0) == 0; MirageAR_UIEventListener.Get(splashTsf.Find(BgName).gameObject).onClick += DoEvent; /// 权限申请 /// #if UNITY_ANDROID && !UNITY_EDITOR RequestMultiPermissions(); #endif }
public override void EnterState() { Debug.Log("XX"); isBeaconState = true; tsf = UICtr.Instance.Open(UIType.Beacon); MirageAR_UIEventListener.Get(tsf.Find("Bg").gameObject).onBeginDrag += DoDragEvent; MirageAR_UIEventListener.Get(tsf.Find(BackButtonName).gameObject).onClick = () => { parent.SetState(MainControl.Transtion.Back); }; UICtr.Instance.Open(UIType.CornerSelect).SetAsLastSibling(); }
public override void EnterState() { PlayerPrefs.SetInt("FristEnterARMode", 1); Transform tsf = UICtr.Instance.Open(UIType.Welcome); MirageAR_UIEventListener.Get(tsf.Find(BackButtonName).gameObject).onClick += DoBackEvent; MirageAR_UIEventListener.Get(tsf.Find(HasButtonName).gameObject).onClick += DoHasEvent; MirageAR_UIEventListener.Get(tsf.Find(BuyButtonName).gameObject).onClick += DoBuyEvent; LanguageChange(LanguageManager.Instance); }
public override void EnterState() { isUsbState = true; tsf = UICtr.Instance.Open(UIType.Usb); if (Bg == null) { Bg = tsf.Find("Bg"); } MirageAR_UIEventListener.Get(Bg.gameObject).onBeginDrag += DoDragEvent; MirageAR_UIEventListener.Get(tsf.Find(BackButtonName).gameObject).onClick = DoBackEvent; UICtr.Instance.Open(UIType.CornerSelect).SetAsLastSibling(); }
/// <summary> /// Init the Search Text,True Connected,False Not Connected /// </summary> private void InitSearchText(bool flag) { SearchTsf.GetComponent <UnityEngine.UI.Button>().interactable = !flag; if (!flag) { MirageAR_UIEventListener.Get(SearchTsf.gameObject).onClick = OnDoSearchEvent; } else { MirageAR_UIEventListener.Get(SearchTsf.gameObject).onClick = null; } textStartSearch.gameObject.SetActive(!flag); textConnected.gameObject.SetActive(flag); textSearching.gameObject.SetActive(false); }
void DoDragEvent(UnityEngine.EventSystems.BaseEventData data) { tsf.SetAsLastSibling(); if ((data as UnityEngine.EventSystems.PointerEventData).delta.x < 0) { #if UNITY_IOS UICtr.Instance.Open(UIType.Beacon); #else UICtr.Instance.Open(UIType.Usb); #endif MirageAR_UIEventListener.Get(tsf.Find("Bg").gameObject).onBeginDrag -= DoDragEvent; tsf.DOLocalMoveX(-(tsf as RectTransform).rect.width + 30, 0.7f) .OnComplete(() => { tsf.localPosition = Vector3.zero; #if UNITY_IOS parent.SetState(MainControl.Transtion.Beacon); #else parent.SetState(MainControl.Transtion.Usb); #endif }); } else if ((data as UnityEngine.EventSystems.PointerEventData).delta.x > 0) { #if UNITY_IOS UICtr.Instance.Open(UIType.Beacon); #else UICtr.Instance.Open(UIType.Beacon); #endif MirageAR_UIEventListener.Get(tsf.Find("Bg").gameObject).onBeginDrag -= DoDragEvent; tsf.DOLocalMoveX(((tsf as RectTransform).rect.width) - 30, 0.7f) .OnComplete(() => { tsf.localPosition = Vector3.zero; #if UNITY_IOS parent.SetState(MainControl.Transtion.Beacon); #else parent.SetState(MainControl.Transtion.Beacon); #endif }); } }
void OnDoSearchEvent() { if (isPairing) { return; } //m_Text.text ="正在搜索"; TempTime = 0; isPairing = true; VisionSDK.Instance.Tracking.StartPairing(); textStartSearch.gameObject.SetActive(false); textConnected.gameObject.SetActive(false); textSearching.GetComponent <UnityEngine.UI.Text>().text = LanguageManager.Instance.GetTextValue(CommunalText.TitleSearching); textSearching.gameObject.SetActive(true); SearchTsf.GetComponent <UnityEngine.UI.Button>().interactable = false; MirageAR_UIEventListener.Get(SearchTsf.gameObject).onClick = null; }
void ModelNull() { UnityEngine.UI.Text m_Model = tsf.Find("ModelName").GetComponent <UnityEngine.UI.Text>(); m_Model.text = devices[currentIndex].Name; MirageAR_UIEventListener.Get(tsf.Find("Left").gameObject).onClick = () => { currentIndex--; if (currentIndex < 0) { currentIndex = devices.Count - 1; } m_Model.text = devices[currentIndex].Name; SetSize(devices[currentIndex]); }; MirageAR_UIEventListener.Get(tsf.Find("Right").gameObject).onClick = () => { currentIndex++; if (currentIndex >= devices.Count) { currentIndex = 0; } m_Model.text = devices[currentIndex].Name; SetSize(devices[currentIndex]); }; MirageAR_UIEventListener.Get(tsf.Find("Button").gameObject).onClick = () => { #if UNITY_ANDROID && !UNITY_EDITOR MirageAR_DeviceApi.PutServiceString("SelectModel", devices[currentIndex].SettingsFile); #endif parent.SetState(MainControl.Transtion.Start); }; }
public override void EnterState() { isControllstate = true; tsf = UICtr.Instance.Open(UIType.Control); SettingHint.CtrState += SetText; if (SearchTsf == null) { SearchTsf = tsf.Find(SearchName); //m_Text = SearchTsf.GetComponentInChildren<UnityEngine.UI.Text>(); } if (textStartSearch == null) { textStartSearch = SearchTsf.Find("Text"); } if (textSearching == null) { textSearching = SearchTsf.Find("Text (1)"); } if (textConnected == null) { textConnected = SearchTsf.Find("Text (2)"); } MirageAR_UIEventListener.Get(tsf.Find("Bg").gameObject).onBeginDrag += DoDragEvent; MirageAR_UIEventListener.Get(SearchTsf.gameObject).onClick = OnDoSearchEvent; MirageAR_UIEventListener.Get(tsf.Find(BackButtonName).gameObject).onClick = DoBackEvent; isPairing = false; Transform tsf2 = UICtr.Instance.Open(UIType.CornerSelect); tsf2.SetAsLastSibling(); //Init UI InitUI(); }
public override void EnterState() { // Save The Time When Enter This Page tempTime = Time.timeSinceLevelLoad; Transform tsf = UICtr.Instance.Open(UIType.Setting); if (HorizontalSettingGroup == null) { HorizontalSettingGroup = tsf.Find(SettingGroup); } if (HorizontalBtnGroup == null) { HorizontalBtnGroup = tsf.Find(ButtonGroup); } if (Ctr == null) { Ctr = HorizontalSettingGroup.Find("Ctr"); } if (CtrText == null) { CtrText = Ctr.Find("Text").GetComponent <UnityEngine.UI.Text>(); } if (Usb == null) { Usb = HorizontalSettingGroup.Find("Usb"); #if UNITY_IOS Usb.gameObject.SetActive(false); HorizontalSettingGroup.GetComponent <UnityEngine.UI.HorizontalLayoutGroup>().spacing = -461f; #endif } if (UsbText == null) { UsbText = Usb.Find("Text").GetComponent <UnityEngine.UI.Text>(); } if (Beacon == null) { Beacon = HorizontalSettingGroup.Find("Beacon"); } if (BeginButton == null) { BeginButton = HorizontalBtnGroup.Find(BeginButtonName); } if (DownBtn == null) { DownBtn = HorizontalBtnGroup.Find("DownStore"); bool Launcher = false; #if !UNITY_EDITOR && UNITY_ANDROID ///判断是否存在包名 AndroidJavaObject packageManager = AndroidUtil.GetActivity().Call <AndroidJavaObject>("getPackageManager"); AndroidJavaObject packageInfos = packageManager.Call <AndroidJavaObject>("getInstalledPackages", 0); AndroidJavaObject[] packages = packageInfos.Call <AndroidJavaObject[]>("toArray"); for (int i = 0; i < packages.Length; i++) { AndroidJavaObject applicationInfo = packages[i].Get <AndroidJavaObject>("applicationInfo"); if ((applicationInfo.Get <int>("flags") & applicationInfo.GetStatic <int>("FLAG_SYSTEM")) == 0) { string packageName = applicationInfo.Get <string>("packageName"); if (packageName == MirageAR_SDK.mLauncherPackageName) { Launcher = true; } } } #elif !UNITY_EDITOR && UNITY_IOS //TODO:iOS Check The Launcher Whether Installed #endif if (Launcher) { ///如果存在则下载按钮隐藏 DownBtn.gameObject.SetActive(false); } else { MirageAR_UIEventListener.Get(DownBtn.gameObject).onClick = () => { Application.OpenURL(DownAppUrl); }; } } ChangeTitleLanguage(LanguageManager.Instance); if (BackButton == null) { BackButton = tsf.Find("Back"); } InitSet(); #if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR BeginButton.GetComponent <UnityEngine.UI.Button>().interactable = false; MirageAR_UIEventListener.Get(BackButton.gameObject).onClick = () => { DeviceUtils.ShowDialog(Title, null, YesBtn, () => { Application.Quit(); }, NoBtn, () => { }); }; #else MirageAR_UIEventListener.Get(BackButton.gameObject).onClick = () => { UnityEditor.EditorApplication.isPlaying = false; }; #endif MirageAR_UIEventListener.Get(BeginButton.gameObject).onClick += DoEnterGameEvent; MirageAR_UIEventListener.Get(Ctr.gameObject).onClick = () => { parent.SetState(MainControl.Transtion.Ctr); }; MirageAR_UIEventListener.Get(Usb.gameObject).onClick = () => { parent.SetState(MainControl.Transtion.Usb); }; MirageAR_UIEventListener.Get(Beacon.gameObject).onClick = () => { parent.SetState(MainControl.Transtion.Beacon); }; bool CanEnterGame; #if !UNITY_IOS CanEnterGame = CtrFlag && UsbState.Usbflag; #else CanEnterGame = CtrFlag; #endif if (CanEnterGame) { BeginButton.GetComponent <UnityEngine.UI.Button>().interactable = true; } else { #if !UNITY_EDITOR MirageAR_UIEventListener.Get(BeginButton.gameObject).onClick -= DoEnterGameEvent; #endif } // Init UpdateCtrBattery(); UpdateUsbBattery(); }