public AnalogClock(double centerX, double centerY, MinuteHand minute, SecondHand second, HourHand hour, Ticks ticks, Face face) { CenterX = centerX; CenterY = centerY; Minute = minute; Second = second; Hour = hour; ticks.Set5minTicks(CenterX, CenterX, CenterY); face.SetFace(); }
private void UpdateClock() { float hour, min, sec; hour = dayNightCycle.getTime(); hour = hour / 3600; min = dayNightCycle.getTime(); min = min / 60; sec = dayNightCycle.getTime(); if (hour > hourTime + 1) { float temp = hour; hour -= hourTime; HourHand.Rotate(0, 0, 30 * hour); hourTime = temp; } if (min > minuteTime + 1) { float temp = min; min -= minuteTime; MinuteHand.Rotate(0, 0, 6 * min); minuteTime = temp; } if (sec > secondsTime + 1) { float temp = sec; sec -= secondsTime; SecondHand.Rotate(0, 0, 6 * sec); secondsTime = temp; } if (dayNightCycle.getDay() > day) { hourTime = dayNightCycle.getTime() / 3600; minuteTime = dayNightCycle.getTime() / 60; secondsTime = dayNightCycle.getTime(); HourHand.Rotate(0, 0, 30); day++; } }