public List <MinionInfoSerialization> GetAllMinions() { List <MinionController> minions = new List <MinionController>(); minions.AddRange(blueMinions); minions.AddRange(redMinions); List <MinionInfoSerialization> serializableMinions = new List <MinionInfoSerialization>(); foreach (var m in minions) { MinionInfoSerialization ms = new MinionInfoSerialization() { directionX = m.Direction.x, directionY = m.Direction.y, size = m.Size.x, speed = m.Speed, team = (int)m.Team, positionX = m.transform.position.x, positionY = m.transform.position.y }; serializableMinions.Add(ms); } return(serializableMinions); }
public void Init(MinionInfoSerialization mc) { speed = mc.speed; direction = new Vector2(mc.directionX, mc.directionY); team = (MinionTeamsEnum)mc.team; size = Vector3.one * mc.size; transform.localScale = size; transform.position = new Vector3(mc.positionX, mc.positionY, 0.0f); switch (team) { case MinionTeamsEnum.Blue: attachedRenderer.material.color = Color.blue; break; case MinionTeamsEnum.Red: attachedRenderer.material.color = Color.red; break; } MinionsManager.instance.AddMinionToList(this); SimulationController.OnSpawnFinished += OnSpawnFinished_Action; SimulationController.OnFinishSimulation += OnFinishSimulation_Action; }