public void Init() { if (_worldManager.Globe != null) { Minimap.InitMapTextures(); Minimap.ShowRealms(); _minimapState = MinimapState.Realms; var details = WriteWorldDetails(_worldManager.Globe); WorldDetailsText.text = details; } }
public void SwitchMapButton_Handler() { switch (_minimapState) { case MinimapState.Realms: _minimapState = MinimapState.Branches; Minimap.ShowBranches(); break; case MinimapState.Branches: _minimapState = MinimapState.Realms; Minimap.ShowRealms(); break; default: // В случае сбоя показываем политическую карту мира. _minimapState = MinimapState.Realms; Minimap.ShowRealms(); break; } }