protected override void Initialize() { base.Initialize(); if (!this.Fallen) { MinimapManager.AddMinimapObject(this); } }
protected override void Initialize() { base.Initialize(); this.UpdateGrowthOccupancy(); if (!this.Fallen) { MinimapManager.AddMinimapObject(this); } }
protected override void Initialize() { base.Initialize(); // Fill in occupancy (CurrentThreshold shouldn't get serialized so this will fill the whole tree) this.GrowthPercent = this.growthPercent; if (!this.Fallen) { MinimapManager.AddMinimapObject(this); } }