public void setPortTownData(PortTownReturnPacket portTownPacket) { numOfPortTowns = portTownPacket.getNumofPortTowns_actual(); portTownCoords_minimap = new byte[numOfPortTowns, 2]; portTownCoords_world = new float[numOfPortTowns, 2]; portTownYRotations = new float[numOfPortTowns]; portTownIcons = new MinimapIcon[numOfPortTowns]; PortTownIndividualPacket tempRoom; for (byte index = 0; index < numOfPortTowns; index++) { tempRoom = portTownPacket.getPortTownArray()[index]; portTownCoords_minimap[index, 0] = tempRoom.getPortTownCoords_simple()[0]; portTownCoords_minimap[index, 1] = tempRoom.getPortTownCoords_simple()[1]; portTownCoords_world[index, 0] = tempRoom.getPortTownCoords_upscaled()[0]; portTownCoords_world[index, 1] = tempRoom.getPortTownCoords_upscaled()[1]; portTownYRotations[index] = tempRoom.getPortTownYRotation() + 90f; portTownIcons[index] = new MinimapIcon(createNewIcon(portTownSprite, ParentTransform_tiles), convertRoomCoordsToUICoords(tempRoom.getPortTownCoords_simple()[0], tempRoom.getPortTownCoords_simple()[1]), false); } }
public void Maximize() { isEnabledTemp = true; if (!isEnabled) { SetEnabledTemp(enabled: true); } Vector2 vector3 = minimapMaskT.anchorMin = (minimapMaskT.anchorMax = new Vector2(0.5f, 0.5f)); minimapMaskT.anchoredPosition = Vector2.zero; minimapMaskT.sizeDelta = new Vector2(MINIMAP_SIZE, MINIMAP_SIZE); minimap.sizeDelta = minimapMaskT.sizeDelta; borderT.sizeDelta = minimapMaskT.sizeDelta; if (minimapIcons != null) { for (int i = 0; i < minimapIcons.Length; i++) { MinimapIcon minimapIcon = minimapIcons[i]; if (minimapIcon != null) { minimapIcon.SetSize(GetSizeForStyle(minimapIcon.style)); if (minimapIcon.rotation) { minimapIcon.SetPointerSize(MINIMAP_POINTER_SIZE, MINIMAP_POINTER_DIST); } } } } maximized = true; }
public void Maximize() { this.isEnabledTemp = true; if (!this.isEnabled) { this.SetEnabledTemp(true); } this.minimapMaskT.anchorMin = this.minimapMaskT.anchorMax = new Vector2(0.5f, 0.5f); this.minimapMaskT.anchoredPosition = Vector2.zero; this.minimapMaskT.sizeDelta = new Vector2((float)this.MINIMAP_SIZE, (float)this.MINIMAP_SIZE); this.minimap.sizeDelta = this.minimapMaskT.sizeDelta; this.borderT.sizeDelta = this.minimapMaskT.sizeDelta; if (this.minimapIcons != null) { for (int i = 0; i < this.minimapIcons.Length; i++) { MinimapIcon icon = this.minimapIcons[i]; if (icon != null) { icon.SetSize(this.GetSizeForStyle(icon.style)); if (icon.rotation) { icon.SetPointerSize(this.MINIMAP_POINTER_SIZE, this.MINIMAP_POINTER_DIST); } } } } this.maximized = true; }
public void TrackGameObjectOnMinimap(GameObject objToTrack, Color iconColor, bool trackOrientation, bool depthAboveAll = false, IconStyle iconStyle = 0) { if (minimap != null) { MinimapIcon icon; if (trackOrientation) { icon = MinimapIcon.CreateWithRotation(minimap, objToTrack, iconStyle, MINIMAP_POINTER_DIST); } else { icon = MinimapIcon.Create(minimap, objToTrack, iconStyle); } icon.SetColor(iconColor); icon.SetDepth(depthAboveAll); var sizeForStyle = GetSizeForStyle(iconStyle); if (maximized) { icon.SetSize(sizeForStyle); if (icon.rotation) { icon.SetPointerSize(MINIMAP_POINTER_SIZE, MINIMAP_POINTER_DIST); } } else { var num = 1f - (MINIMAP_SIZE - MINIMAP_CORNER_SIZE) / MINIMAP_SIZE; sizeForStyle.x = Mathf.Max(sizeForStyle.x * num, sizeForStyle.x * 0.5f); sizeForStyle.y = Mathf.Max(sizeForStyle.y * num, sizeForStyle.y * 0.5f); icon.SetSize(sizeForStyle); if (icon.rotation) { var a = MINIMAP_POINTER_SIZE * num; a = Mathf.Max(a, MINIMAP_POINTER_SIZE * 0.5f); var originDistance = (MINIMAP_POINTER_SIZE - a) / MINIMAP_POINTER_SIZE; originDistance = MINIMAP_POINTER_DIST * originDistance; icon.SetPointerSize(a, originDistance); } } if (minimapIcons == null) { minimapIcons = new[] { icon }; } else { var iconArray2 = new MinimapIcon[minimapIcons.Length + 1]; for (var i = 0; i < minimapIcons.Length; i++) { iconArray2[i] = minimapIcons[i]; } iconArray2[iconArray2.Length - 1] = icon; minimapIcons = iconArray2; } } }
public void TrackGameObjectOnMinimap(GameObject objToTrack, Color iconColor, bool trackOrientation, bool depthAboveAll = false, IconStyle iconStyle = 0) { if (this.minimap != null) { MinimapIcon icon; if (trackOrientation) { icon = MinimapIcon.CreateWithRotation(this.minimap, objToTrack, iconStyle, this.MINIMAP_POINTER_DIST); } else { icon = MinimapIcon.Create(this.minimap, objToTrack, iconStyle); } icon.SetColor(iconColor); icon.SetDepth(depthAboveAll); Vector2 sizeForStyle = this.GetSizeForStyle(iconStyle); if (this.maximized) { icon.SetSize(sizeForStyle); if (icon.rotation) { icon.SetPointerSize(this.MINIMAP_POINTER_SIZE, this.MINIMAP_POINTER_DIST); } } else { float num = 1f - ((this.MINIMAP_SIZE - this.MINIMAP_CORNER_SIZE) / ((float)this.MINIMAP_SIZE)); sizeForStyle.x = Mathf.Max((float)(sizeForStyle.x * num), (float)(sizeForStyle.x * 0.5f)); sizeForStyle.y = Mathf.Max((float)(sizeForStyle.y * num), (float)(sizeForStyle.y * 0.5f)); icon.SetSize(sizeForStyle); if (icon.rotation) { float a = this.MINIMAP_POINTER_SIZE * num; a = Mathf.Max(a, this.MINIMAP_POINTER_SIZE * 0.5f); float originDistance = (this.MINIMAP_POINTER_SIZE - a) / this.MINIMAP_POINTER_SIZE; originDistance = this.MINIMAP_POINTER_DIST * originDistance; icon.SetPointerSize(a, originDistance); } } if (this.minimapIcons == null) { this.minimapIcons = new MinimapIcon[] { icon }; } else { MinimapIcon[] iconArray2 = new MinimapIcon[this.minimapIcons.Length + 1]; for (int i = 0; i < this.minimapIcons.Length; i++) { iconArray2[i] = this.minimapIcons[i]; } iconArray2[iconArray2.Length - 1] = icon; this.minimapIcons = iconArray2; } } }
MinimapIcon CreateIcon(Transform shipTransform) { /* Add a minimap icon for this ship */ MinimapIcon icon = Instantiate(minimapIcons[playerNum], Vector3.zero, Quaternion.identity) as MinimapIcon; icon.followTransform = shipTransform; icon.worldSize = new Vector2(Constants.worldSize, Constants.worldSize); icon.transform.SetParent(minimap.transform); return(icon); }
public void TrackGameObjectOnMinimap(GameObject objToTrack, Color iconColor, bool trackOrientation, bool depthAboveAll = false, IconStyle iconStyle = IconStyle.CIRCLE) { if (!(minimap != null)) { return; } MinimapIcon minimapIcon = (!trackOrientation) ? MinimapIcon.Create(minimap, objToTrack, iconStyle) : MinimapIcon.CreateWithRotation(minimap, objToTrack, iconStyle, MINIMAP_POINTER_DIST); minimapIcon.SetColor(iconColor); minimapIcon.SetDepth(depthAboveAll); Vector2 sizeForStyle = GetSizeForStyle(iconStyle); if (maximized) { minimapIcon.SetSize(sizeForStyle); if (minimapIcon.rotation) { minimapIcon.SetPointerSize(MINIMAP_POINTER_SIZE, MINIMAP_POINTER_DIST); } } else { float num = 1f - ((float)MINIMAP_SIZE - MINIMAP_CORNER_SIZE) / (float)MINIMAP_SIZE; sizeForStyle.x = Mathf.Max(sizeForStyle.x * num, sizeForStyle.x * 0.5f); sizeForStyle.y = Mathf.Max(sizeForStyle.y * num, sizeForStyle.y * 0.5f); minimapIcon.SetSize(sizeForStyle); if (minimapIcon.rotation) { float a = MINIMAP_POINTER_SIZE * num; a = Mathf.Max(a, MINIMAP_POINTER_SIZE * 0.5f); float num2 = (MINIMAP_POINTER_SIZE - a) / MINIMAP_POINTER_SIZE; num2 = MINIMAP_POINTER_DIST * num2; minimapIcon.SetPointerSize(a, num2); } } if (minimapIcons == null) { minimapIcons = new MinimapIcon[1] { minimapIcon }; return; } MinimapIcon[] array = new MinimapIcon[minimapIcons.Length + 1]; for (int i = 0; i < minimapIcons.Length; i++) { array[i] = minimapIcons[i]; } array[array.Length - 1] = minimapIcon; minimapIcons = array; }
void ShowObject(GameObject obj) { MinimapIcon foundIcon = null; icons.TryGetValue(obj, out foundIcon); if (foundIcon == null) { foundIcon = SpawnIcon(obj); icons.Add(obj, foundIcon); } var targetPosition = foundIcon.targetObject.transform.position; var iconPosition = WorldToMinimapUiPosition(targetPosition); foundIcon.icon.transform.localPosition = iconPosition; //ClampedPosition(foundIcon); }
void ClampedPosition(MinimapIcon icon) { var direction = (icon.targetObject.transform.position - avatarToFollow.transform.position); direction.y = 0; /* * var distance = direction.magnitude; * * var position = direction; * * if (distance > clampDistanceInMeters) { * direction = direction.normalized; * position = direction * clampDistanceInMeters; * } */ }
MinimapIcon SpawnIcon(GameObject o) { GameObject iconObject = GameObject.Instantiate(questMarker) as GameObject; iconObject.transform.parent = transform; iconObject.transform.localPosition = o.transform.position; iconObject.transform.localRotation = new Quaternion(); /* * iconObject.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f); * iconObject.transform.localRotation = Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f)); */ MinimapIcon newIcon = new MinimapIcon(); newIcon.icon = iconObject; newIcon.targetObject = o; return newIcon; }
private void Update() { this.CheckUserInput(); if (((this.isEnabled || this.isEnabledTemp) && this.minimapIsCreated) && (this.minimapIcons != null)) { for (int i = 0; i < this.minimapIcons.Length; i++) { MinimapIcon icon = this.minimapIcons[i]; if (icon == null) { RCextensions.RemoveAt <MinimapIcon>(ref this.minimapIcons, i); } else if (!icon.UpdateUI(this.minimapOrthographicBounds, this.maximized ? ((float)this.MINIMAP_SIZE) : this.MINIMAP_CORNER_SIZE)) { icon.Destroy(); RCextensions.RemoveAt <MinimapIcon>(ref this.minimapIcons, i); } } } }
private void Update() { CheckUserInput(); if ((!isEnabled && !isEnabledTemp) || !minimapIsCreated || minimapIcons == null) { return; } for (int i = 0; i < minimapIcons.Length; i++) { MinimapIcon minimapIcon = minimapIcons[i]; if (minimapIcon == null) { RCextensions.RemoveAt(ref minimapIcons, i); } else if (!minimapIcon.UpdateUI(minimapOrthographicBounds, maximized ? ((float)MINIMAP_SIZE) : MINIMAP_CORNER_SIZE)) { minimapIcon.Destroy(); RCextensions.RemoveAt(ref minimapIcons, i); } } }
public void Minimize() { isEnabledTemp = false; if (!isEnabled) { SetEnabledTemp(enabled: false); } Vector2 vector2 = minimapMaskT.anchorMin = (minimapMaskT.anchorMax = Vector2.one); minimapMaskT.anchoredPosition = cornerPosition; minimapMaskT.sizeDelta = new Vector2(MINIMAP_CORNER_SIZE, MINIMAP_CORNER_SIZE); minimap.sizeDelta = minimapMaskT.sizeDelta; borderT.sizeDelta = minimapMaskT.sizeDelta; if (minimapIcons != null) { float num = 1f - ((float)MINIMAP_SIZE - MINIMAP_CORNER_SIZE) / (float)MINIMAP_SIZE; float a = MINIMAP_POINTER_SIZE * num; a = Mathf.Max(a, MINIMAP_POINTER_SIZE * 0.5f); float num2 = (MINIMAP_POINTER_SIZE - a) / MINIMAP_POINTER_SIZE; num2 = MINIMAP_POINTER_DIST * num2; for (int i = 0; i < minimapIcons.Length; i++) { MinimapIcon minimapIcon = minimapIcons[i]; if (minimapIcon != null) { Vector2 sizeForStyle = GetSizeForStyle(minimapIcon.style); sizeForStyle.x = Mathf.Max(sizeForStyle.x * num, sizeForStyle.x * 0.5f); sizeForStyle.y = Mathf.Max(sizeForStyle.y * num, sizeForStyle.y * 0.5f); minimapIcon.SetSize(sizeForStyle); if (minimapIcon.rotation) { minimapIcon.SetPointerSize(a, num2); } } } } maximized = false; }
//public int Rangs {get; set;} void Start() { raceController = FindObjectOfType <RaceController>(); if (GetComponent <BallControlInput>() != null) { isPlayer = true; } if (GetComponent <BallControlAI>() != null) //If ball is AI { aiRespawnTime = aiMaxRespawnTime; //Auto respawn after 20 secs of not passing a checkpoint. } if (isInLobby) { return; } if (raceController != null) { currentCheckpoint = raceController.checkpoints[0]; nextCheckpoint = raceController.checkpoints[1]; checkpointTimes = new float[raceController.checkpoints.Length]; if (isPlayer) { nextCheckpoint.Show(); } } AlignCameraWithCheckpoint(); //Debug.Log (currentCheckpoint.gameObject.name); GameObject mapCamera = GameObject.Find("CameraMap"); MinimapIcon micon = (MinimapIcon)Instantiate(mapIcon, new Vector3(0, mapCamera.transform.position.y - 10, 0), Quaternion.Euler(90, 90, 0)); micon.renderer.material = mapIconMaterial; micon.objectToFollow = this.gameObject; micon.mapCamera = mapCamera; base.rigidbody.interpolation = RigidbodyInterpolation.Interpolate; }
public void Minimize() { this.isEnabledTemp = false; if (!this.isEnabled) { this.SetEnabledTemp(false); } this.minimapMaskT.anchorMin = this.minimapMaskT.anchorMax = Vector2.one; this.minimapMaskT.anchoredPosition = this.cornerPosition; this.minimapMaskT.sizeDelta = new Vector2(this.MINIMAP_CORNER_SIZE, this.MINIMAP_CORNER_SIZE); this.minimap.sizeDelta = this.minimapMaskT.sizeDelta; this.borderT.sizeDelta = this.minimapMaskT.sizeDelta; if (this.minimapIcons != null) { float num = 1f - ((this.MINIMAP_SIZE - this.MINIMAP_CORNER_SIZE) / ((float)this.MINIMAP_SIZE)); float a = this.MINIMAP_POINTER_SIZE * num; a = Mathf.Max(a, this.MINIMAP_POINTER_SIZE * 0.5f); float originDistance = (this.MINIMAP_POINTER_SIZE - a) / this.MINIMAP_POINTER_SIZE; originDistance = this.MINIMAP_POINTER_DIST * originDistance; for (int i = 0; i < this.minimapIcons.Length; i++) { MinimapIcon icon = this.minimapIcons[i]; if (icon != null) { Vector2 sizeForStyle = this.GetSizeForStyle(icon.style); sizeForStyle.x = Mathf.Max((float)(sizeForStyle.x * num), (float)(sizeForStyle.x * 0.5f)); sizeForStyle.y = Mathf.Max((float)(sizeForStyle.y * num), (float)(sizeForStyle.y * 0.5f)); icon.SetSize(sizeForStyle); if (icon.rotation) { icon.SetPointerSize(a, originDistance); } } } } this.maximized = false; }
public void Minimize() { this.isEnabledTemp = false; if (!this.isEnabled) { this.SetEnabledTemp(false); } this.minimapMaskT.anchorMin = (this.minimapMaskT.anchorMax = Vector2.one); this.minimapMaskT.anchoredPosition = this.cornerPosition; this.minimapMaskT.sizeDelta = new Vector2(this.MINIMAP_CORNER_SIZE, this.MINIMAP_CORNER_SIZE); this.minimap.sizeDelta = this.minimapMaskT.sizeDelta; this.borderT.sizeDelta = this.minimapMaskT.sizeDelta; if (this.minimapIcons != null) { float num = 1f - ((float)this.MINIMAP_SIZE - this.MINIMAP_CORNER_SIZE) / (float)this.MINIMAP_SIZE; float num2 = this.MINIMAP_POINTER_SIZE * num; num2 = Mathf.Max(num2, this.MINIMAP_POINTER_SIZE * 0.5f); float num3 = (this.MINIMAP_POINTER_SIZE - num2) / this.MINIMAP_POINTER_SIZE; num3 = this.MINIMAP_POINTER_DIST * num3; for (int i = 0; i < this.minimapIcons.Length; i++) { MinimapIcon minimapIcon = this.minimapIcons[i]; if (minimapIcon != null) { Vector2 sizeForStyle = this.GetSizeForStyle(minimapIcon.Style); sizeForStyle.x = Mathf.Max(sizeForStyle.x * num, sizeForStyle.x * 0.5f); sizeForStyle.y = Mathf.Max(sizeForStyle.y * num, sizeForStyle.y * 0.5f); minimapIcon.SetSize(sizeForStyle); if (minimapIcon.Rotation) { minimapIcon.SetPointerSize(num2, num3); } } } } this.maximized = false; }
public void AddIcon(MinimapIcon icon) { this.icons[(int)icon.RenderPriority].Add(icon); }
public void initializeMinimapData(SimplifiedLayoutReturnPacket simplePacket, bool[,] boolArray, PersistentData persistentData) { int simpleRoomArrayWidth = simplePacket.getAreaWidth(); int simpleRoomArrayHeight = simplePacket.getAreaHeight(); int boolArrayWidth = boolArray.GetLength(0); int boolArrayHeight = boolArray.GetLength(1); roomExploredArray = new bool[simpleRoomArrayWidth, simpleRoomArrayHeight]; // centerX = (simpleRoomArrayWidth-1) /2f; // centerY = (simpleRoomArrayHeight-1) /2f; centerCoords = new Vector2((simpleRoomArrayWidth - 1) / 2f, (simpleRoomArrayHeight - 1) / 2f); float parentScaler = 343.65f / Mathf.Max(simpleRoomArrayWidth, simpleRoomArrayHeight); ParentTransform_all.localScale = new Vector3(parentScaler, parentScaler, 1f); ParentTransform_all.localEulerAngles = new Vector3(0f, 0f, -45f); borderThickness = findBorderThickness(boolArrayWidth, boolArrayHeight, 5f); // GameObject fullMap = createNewIcon(convertBoolArrayToMinimapSprite(boolArray, boolArrayWidth, boolArrayHeight), ParentTransform_tiles); GameObject fullMap = createNewIcon(applyColorArrayToMinimapSprite(persistentData.getMinimapColorArray(), boolArrayWidth, boolArrayHeight), ParentTransform_tiles); fullMap.GetComponent <RectTransform>().localScale = new Vector3(simpleRoomArrayWidth, -simpleRoomArrayHeight, 0f); // playerIcon = createNewIcon(drawCircleSprite_noBorder(playerIconRadius, color_playerIcon), ParentTransform_all); playerIcon = createNewIcon(drawCircleSprite_withBorder(playerIconRadius, borderThickness, color_playerIcon, color_walls), ParentTransform_all); //drawDoorSprite playerIconTransform = playerIcon.GetComponent <RectTransform>(); itemOfInterestSprite = drawCircleSprite_noBorder(borderThickness, color_walls, color_invisible); doorSprite_red = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorRed, color_doorBorder); doorSprite_yellow = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorYellow, color_doorBorder); doorSprite_green = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorGreen, color_doorBorder); doorSprite_cyan = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorCyan, color_doorBorder); doorSprite_blue = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorBlue, color_doorBorder); doorSprite_magenta = drawCircleSprite_withBorder(doorCenterRadius, borderThickness, color_doorMagenta, color_doorBorder); // portTownSprite = drawDiamondSprite_noBorder(color_explored); // portTownSprite = drawSquareSprite_noBorder(doorCenterRadius, color_playerIcon); portTownSprite = drawCircleSprite_noBorder(playerIconRadius, color_playerIcon, color_invisible2); // Initialize the final treasure icon: finalTreasureIcon = new MinimapIcon(createNewIcon(itemOfInterestSprite, ParentTransform_items), convertRoomCoordsToUICoords(simplePacket.getFinalTreasureLocation()[0], simplePacket.getFinalTreasureLocation()[1]), false); // Initialize all the key icons: bool[] hasKey = simplePacket.getHasKey(); for (int index = 0; index < 6; index++) { if (hasKey[index]) { keyIcons[index] = new MinimapIcon(createNewIcon(itemOfInterestSprite, ParentTransform_items), convertRoomCoordsToUICoords(simplePacket.getKeyLocations()[index, 0], simplePacket.getKeyLocations()[index, 1]), false); } else { keyIcons[index] = new MinimapIcon(createNewIcon(itemOfInterestSprite, ParentTransform_items), convertRoomCoordsToUICoords(-2, -2), false); } } // Initialize the door icons: numOfLockedDoors = simplePacket.getNumOfLockedDoors(); doorIcons = new MinimapIcon[numOfLockedDoors]; for (int index = 0; index < numOfLockedDoors; index++) { doorIcons[index] = new MinimapIcon(createDoorIconFromID(simplePacket.getDoorColors()[index]), convertRoomCoordsToUICoords_forDoors(simplePacket.getDoorLocations()[index, 0], simplePacket.getDoorLocations()[index, 1], simplePacket.getDoorSides()[index]), false); } // exploreRoom(simplePacket.getPlayerStartingLocation()[0], simplePacket.getPlayerStartingLocation()[1]); // exploreRoom((byte)(simplePacket.getPlayerStartingLocation()[0]+1), simplePacket.getPlayerStartingLocation()[1]); // exploreRoom((byte)(simplePacket.getPlayerStartingLocation()[0]-1), simplePacket.getPlayerStartingLocation()[1]); // exploreRoom(simplePacket.getPlayerStartingLocation()[0], (byte)(simplePacket.getPlayerStartingLocation()[1]+1)); // exploreRoom(simplePacket.getPlayerStartingLocation()[0], (byte)(simplePacket.getPlayerStartingLocation()[1]-1)); byte[] startLocation = simplePacket.getPlayerStartingLocation(); byte[] tempLocation = new byte[2]; exploreRoom(startLocation[0], startLocation[1]); if (startLocation[0] < simpleRoomArrayWidth - 1) { tempLocation[0] = (byte)(startLocation[0] + 1); tempLocation[1] = startLocation[1]; if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } if (startLocation[0] > 0) { tempLocation[0] = (byte)(startLocation[0] - 1); tempLocation[1] = startLocation[1]; if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } if (startLocation[1] < simpleRoomArrayHeight - 1) { tempLocation[0] = startLocation[0]; tempLocation[1] = (byte)(startLocation[1] + 1); if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } if (startLocation[1] > 0) { tempLocation[0] = startLocation[0]; tempLocation[1] = (byte)(startLocation[1] - 1); if (simplePacket.getSimplifiedRoomArray()[tempLocation[0], tempLocation[1]].getIsNotEmpty()) { exploreRoom(tempLocation[0], tempLocation[1]); } } }