private void Start() { _camera = AssetManager.GetMainCamera().GetComponent <CameraController>(); _minimapCamera = AssetManager.GetMinimapCamera().GetComponent <MinimapCameraController>(); _zoomCamera = GetComponentInChildren <ZoomCameraController>(); _weaponHandlingZone = GetComponentInChildren <WeaponHandlingZone>().transform; _speedModifier = 1f; _speedModifierPeriod = 0f; _speedSmoothTime = .3f; _rotationSmoothTime = .3f; _isZooming = false; _defaultMaterial = GetComponent <MeshRenderer>().sharedMaterial; }
private void Awake() { instance = this; }
// Use this for initialization void Start() { GameObject gameObject = GameObject.FindGameObjectWithTag("Minimap"); minimapCameraController = gameObject.GetComponent <MinimapCameraController>(); }