예제 #1
0
 private void Start()
 {
     _camera              = AssetManager.GetMainCamera().GetComponent <CameraController>();
     _minimapCamera       = AssetManager.GetMinimapCamera().GetComponent <MinimapCameraController>();
     _zoomCamera          = GetComponentInChildren <ZoomCameraController>();
     _weaponHandlingZone  = GetComponentInChildren <WeaponHandlingZone>().transform;
     _speedModifier       = 1f;
     _speedModifierPeriod = 0f;
     _speedSmoothTime     = .3f;
     _rotationSmoothTime  = .3f;
     _isZooming           = false;
     _defaultMaterial     = GetComponent <MeshRenderer>().sharedMaterial;
 }
예제 #2
0
 private void Awake()
 {
     instance = this;
 }
예제 #3
0
    // Use this for initialization
    void Start()
    {
        GameObject gameObject = GameObject.FindGameObjectWithTag("Minimap");

        minimapCameraController = gameObject.GetComponent <MinimapCameraController>();
    }