public Marker() { markerObject = null; markerIcon = null; markerType = Minimap.MarkerGroups.None; isActive = false; inVision = false; inLOS = false; markerLayerMask = 10; markerDistance = 0; enemySenses = null; npcMesh = null; npcMarkerColor = Color.magenta; mobileNPC = null; mobileEnemy = null; flatNPC = null; }
public Marker() { attachedMesh = null; markerBounds = new Bounds(); attachedLabel = null; attachedIcon = null; attachedQuestIcon = null; attachedDoorIcon = null; doorPosition = new Vector3(0, 0, 0); buildingLocation = new DFLocation(); position = new Vector3(); iconColor = new Color(); iconGroup = Minimap.MarkerGroups.None; iconActive = false; labelActive = false; questActive = false; dynamicBuildingName = ""; iconTexture = null; }