public void OnPointerClick(PointerEventData eventData) { object sender = null; try { switch (OnClickAction) { case MinimalPuzzleCallTypes.ShowScreen: case MinimalPuzzleCallTypes.CloseScreen: if (ScreenList.Count > ScreenTagIndex) { sender = ScreenList[ScreenTagIndex]; } break; } } catch { } MinimalPuzzle2D.Call(OnClickAction, sender); }
// ---------------------------------------------------------------------- void Awake() { // Singleton Instance = this; }