public Mini(GameObject mini) { Miniature m = mini.GetComponent <Miniature>(); miniatureId = m.GetMiniatureId(); attributes = m.GetAttributes(); x = mini.transform.position.x; y = mini.transform.position.y; z = mini.transform.position.z; }
public void Awake() { Miniature mini_script = this.transform.parent.GetComponent <Miniature>(); Dictionary <string, string> attributes = mini_script.GetAttributes(); string name = "", size = "", hp = "", status = ""; attributes.TryGetValue("Name", out name); attributes.TryGetValue("Size", out size); attributes.TryGetValue("HP", out hp); attributes.TryGetValue("Status", out status); setFieldText("Name", name); setFieldText("Size", size); setFieldText("HP", hp); setFieldText("Affliction", status); }