public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
        {
            foreach (var traitNode in actorNode.ChildrenContaining("Power"))
            {
                traitNode.RenameChildrenMatching("Description", "Name");
                traitNode.RenameChildrenMatching("LongDesc", "Description");
            }

            yield break;
        }