// Use this for initialization void Start() { ui_Key.SetActive(false); gameOver = false; animator = GetComponent <Animator>(); spawnPosition(); toIdleEast(); playing = false; waiting = false; isMoving = false; src_Rabbit = rabbit.GetComponent <MiniRace_Rabbit>(); src_Manager = manager.GetComponent <MiniRace_Manager>(); }
// Use this for initialization void Start() { winnerCanvas.SetActive(false); scr_Turtle = turtle.GetComponent <MiniRace_Turtle>(); scr_Rabbit = rabbit.GetComponent <MiniRace_Rabbit>(); }