void Awake() { instance = this; GetComponent <CanvasScaler>().referenceResolution = new Vector2(Screen.currentResolution.width, Screen.currentResolution.height); miniMap = Instantiate(miniMap, transform); datePanel = Instantiate(datePanel, transform); saveLoadPanel = Instantiate(saveLoadPanel, transform); statisticPanel = Instantiate(statisticPanel, transform); gameMenu = Instantiate(gameMenu, transform); codePanel = Instantiate(codePanel, transform); // battlePanel = Instantiate(battlePanel, transform); provincePanel = Instantiate(provincePanel, transform); armyPanel = Instantiate(armyPanel, transform); HelpManager = Instantiate(HelpManager, transform); saveLoadPanel.prevMenu = gameMenu.gameObject; }
/// <summary> /// clear current minimap /// </summary> public void Clear() { UIManager.Instance.HidePanel(typeof(MiniMapPanel)); MiniMap = null; }