예제 #1
0
 /// <summary>
 /// 结束回合
 /// </summary>
 public void EndRound()
 {
     roundActionCharacter     = null;
     roundListTargetCharacter = null;
     roundActionPowerTest     = 0;
     roundActionItemsId       = 0;
     roundActionSkill         = null;
     roundCombatCommand       = MiniGameCombatCommand.None;
 }
예제 #2
0
    public void SelectComplete(List <NpcAIMiniGameCombatCpt> listData)
    {
        miniGameData.SetRoundTargetCharacter(listData);
        MiniGameCombatCommand miniGameCombatCommand = miniGameData.GetRoundActionCommand();

        if (miniGameCombatCommand == MiniGameCombatCommand.Fight)
        {
            //如果是攻击和技能 则开启力度测试
            OpenPowerTest(miniGameData.GetRoundActionCharacter().characterMiniGameData);
        }
        else
        {
            CloseAll();
            if (callBack != null)
            {
                callBack.CommandEnd();
            }
        }
    }
예제 #3
0
 /// <summary>
 /// 设置回合行动指令
 /// </summary>
 /// <param name="roundCombatCommand"></param>
 public void SetRoundActionCommand(MiniGameCombatCommand roundCombatCommand)
 {
     this.roundCombatCommand = roundCombatCommand;
 }