private void OnTriggerExit2D(Collider2D collision) { if (_player != null) { _miniGame.RemovePlayer(_player, _playerIndex); _player = null; _inputHandler = null; _miniGame.OnMiniGameStarted -= OnMiniGameStarted; } }
private void OnTriggerExit2D(Collider2D collision) { if (_player != null) { _miniGame.RemovePlayer(_player, _playerIndex); _player = null; _inputHandler = null; _miniGame.OnMiniGameStarted -= OnMiniGameStarted; } }