private void StageClear() { if (transform.position == _endx) { if (!bossAlive) { AudioSource audioLevel = gameMaganer.GetComponent <AudioSource>(); audioLevel.Stop(); mini = Instantiate(_miniboss, new Vector3(5.83f, 0.47f, 0.1f), Quaternion.identity); AudioSource minibossAudio = mini.GetComponent <AudioSource>(); minibossAudio.Play(); miniboss = mini.GetComponent <MiniBoss>(); bossAlive = true; if (miniboss == null) { boss = mini.GetComponent <Boss>(); } } else { if ((miniboss != null) && (miniboss.bossLife <= 0)) { miniboss._BossDead(); bossAlive = false; } if ((boss != null) && (boss.bossLife <= 0)) { boss._BossDead(); bossAlive = false; } } } }
public MiniBossPunch(MiniBoss myself, float hm) { character = (MiniBoss)myself; characterBody = myself.GetComponent <Rigidbody>(); meleeAttack = myself.basicAttack.gameObject; hitbox = meleeAttack.GetComponent <Collider>(); horizontalMovement = hm; }
public List <Enemy> getEnemies(int floor) { List <Enemy> enemies = new List <Enemy>(); if (floor == 0) { enemies.Add(TutorialEnemy.Create()); } else if (floor == 15) { enemies.Add(MiniBoss.Create(16)); enemies.Add(MiniBoss.Create(25)); enemies.Add(MiniBoss.Create(36)); } else if (floor == 30) { enemies.Add(MiniBoss.Create(26)); enemies.Add(MiniBoss.Create(27)); enemies.Add(MiniBoss.Create(28)); } else if (floor == 45) { enemies.Add(MiniBoss.Create(11)); enemies.Add(MiniBoss.Create(13)); } else if (floor == 46) { enemies.Add(MiniBoss.Create(17)); enemies.Add(MiniBoss.Create(19)); } else if (floor == 47) { enemies.Add(MiniBoss.Create(64)); enemies.Add(MiniBoss.Create(81)); } else if (floor == 48) { enemies.Add(MiniBoss.Create(89)); enemies.Add(MiniBoss.Create(97)); } else if (floor == 49) { enemies.Add(MiniBoss.Create(3)); enemies.Add(MiniBoss.Create(6)); enemies.Add(MiniBoss.Create(9)); } else if (floor == 50) { enemies.Add(FinalBoss.Create()); } else { addNormalEnemies(floor, ref enemies); } return(enemies); }
protected override double GetHealthIncreaseFor(JudgementResult result) { if (result.IsHit) { // TODO: handle hearts return(0); } return(result.HitObject switch { Sawblade _ => healthForPoints(sawblade_points), Minion _ when collidesWith(result.HitObject) => healthForPoints(minion_points), Orb _ when collidesWith(result.HitObject) => healthForPoints(orb_points), MiniBoss _ => healthForPoints(miniboss_points), _ => 0 });
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Player player = other.GetComponent <Player>(); if (player != null) { player.Damage(); } Instantiate(_explosion, transform.position, Quaternion.identity); Destroy(this.gameObject); } else if (other.tag == "Laser") { if (other.transform.parent != null) { Destroy(other.transform.parent.gameObject); } Destroy(other.gameObject); Instantiate(_explosion, transform.position, Quaternion.identity); _uimanager.UpdateScore(); Destroy(this.gameObject); } else if (other.tag == "Enemy") { Instantiate(_explosion, transform.position, Quaternion.identity); if (other.gameObject.name.StartsWith("Mini-Boss_0")) { miniboss = other.gameObject.GetComponent <MiniBoss>(); miniboss.bossLife -= 5; } else if (other.gameObject.name.StartsWith("Boss")) { boss = other.gameObject.GetComponent <Boss>(); --boss.bossLife; } else { Destroy(other.gameObject); } Destroy(this.gameObject); } }
// Update is called once per frame void Update() { GameObject miniBossGameObject = GameObject.Find("Mini-Boss_0(Clone)"); if (miniBossGameObject != null) { miniBoss = miniBossGameObject.GetComponent <MiniBoss>(); if (miniBoss != null && !miniBoss.isAlive) { Instantiate(_explosion, transform.position, Quaternion.identity); _uimanager.UpdateScore(); Destroy(this.gameObject); } } _Movement(); }
// Checks block position within boundaries or not. void CheckBounds() { // Position higher than 60 units, don't collide. if (transform.position.y > 14) { BoxCol.enabled = false; } // Position lower than 60 units. Allow collisions. if (transform.position.y < 14) { BoxCol.enabled = true; } // Block falls below MinYPos, destroy it. if (transform.position.y < MinYPos) { Destroy(gameObject); //gameObject.SetActive (false); return; } // Boss part check for out of bounds and destroy if so. if (isBossPart == true) { if (GotDetached == true) { if (miniBoss != null) { miniBoss = null; } if (transform.position.y > BoundaryY.y) { Destroy(gameObject); //gameObject.SetActive (false); return; } } } }
void Start() { minibossScript = (MiniBoss)miniboss.GetComponent(typeof(MiniBoss)); }
public MiniBossIdle(MiniBoss myself) { character = myself; }
public MiniBossJump(Enemy myself) { character = (MiniBoss)myself; characterBody = myself.GetComponent <Rigidbody>(); }
public MiniBossSlam(MiniBoss myself) { character = (MiniBoss)myself; characterBody = myself.GetComponent <Rigidbody>(); meleeAttack = myself.slamHitbox; }
public MiniBossChase(Enemy myself) { character = (MiniBoss)myself; }