public static void SummonPacket(BaseEntity entity, MinecraftClient client) { switch (entity.SpawnMethode) { case SpawnMethodes.Mob: break; case SpawnMethodes.Object: client.Send(new SpawnObjectPacket(client) { entity = entity }); /*server.SendToAll(new UpdateEntityMetadataPacket(null) * { * entity = entity * }, x => pr(x));*/ break; case SpawnMethodes.Spezial: break; } }