protected override IEnumerator SpawningRoutine() { WaitForSeconds waitOneSec = new WaitForSeconds(1f); while (true) { if (isSpwaningDuringThisLevel) { yield return(new WaitForSeconds(Random.Range(levelSettings.mineMinWait, levelSettings.mineMaxWait))); MineType type = (Random.value > .5f) ? MineType.Blue : MineType.Red; SpawnMine(type, levelSettings.mineMinSize, levelSettings.mineMaxSize, levelSettings.mineMinSpeed, levelSettings.mineMaxSpeed); if (transform.position.y >= 800) { SpawnMine(type, levelSettings.mineMinSize, levelSettings.mineMaxSize, levelSettings.mineMinSpeed, levelSettings.mineMaxSpeed); } if (transform.position.y >= 1600) { SpawnMine(type, levelSettings.mineMinSize, levelSettings.mineMaxSize, levelSettings.mineMinSpeed, levelSettings.mineMaxSpeed); } if (transform.position.y >= 2500) { SpawnMine(type, levelSettings.mineMinSize, levelSettings.mineMaxSize, levelSettings.mineMinSpeed, levelSettings.mineMaxSpeed); } } else { yield return(waitOneSec); } } }
public void FlashGatherTimes(MineType mt) { _BuyTimes.Hide(); _mineType = mt; _Gather.Show(); }
public static Mine Create ( MineType t, int ind ) { return(new Mine( GameState.Resourses[t.MiningResourseId], t.MineRate, t.DamageRate, t.StrengthMultipler, t.EnduranceMultipler, t.OccupyingSpace, new UnitHolder( "UnitHolder", t.MaxUnitsOccupyingSpace, 0, new List <Unit>() ), $"Mine " + ind.ToString("D3"), State.Destroyed, t.TimeToBuildSec, t.TimeToDestroySec, t.NecessaryResourses )); }
private Mine AddMine(Vector2 position, MineType wantedType = MineType.Random) { bool isBigMine = false; if (wantedType == MineType.Big) { isBigMine = true; } else if (wantedType == MineType.Random) { isBigMine = _rnd.Next(4) == 0; } Vector2 movement = new Vector2((float)_rnd.NextDouble() * .3f - .15f, (float)_rnd.NextDouble() * .2f + 0.1f); MineType type = isBigMine ? MineType.Big : MineType.Small; Mine mine = new Mine(Game, position, _spritebatch, type, 1, 1, (float)_rnd.NextDouble(), (float)(0.005f * _rnd.NextDouble() + 0.003f) * (_rnd.Next(2) == 0 ? 1 : -1)); if (isBigMine) { movement /= 2; } mine.Movement = movement; _mines.Add(mine); return(mine); }
public Ore(OreTypes ore, int amount) { this.type = ore; this.amount = amount; switch (ore) { case OreTypes.Coal: { mine = MineType.Shaft; break; } case OreTypes.Iron: { mine = MineType.Shaft; break; } case OreTypes.Copper: { mine = MineType.Shaft; break; } case OreTypes.Wood: { mine = MineType.Mill; break; } } }
public BuildingType(String name, Component script, Sprite sprite, Dictionary <OreTypes, int> costs, KeyCode hotkey, MineType type = MineType.None) { this.name = name; this.script = script; this.sprite = sprite; this.costs = costs; this.hotkey = hotkey; this.type = type; }
public override void Load(ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) { base.Load(valuesDictionary, idToEntityMap); ExplosionPressure = valuesDictionary.GetValue("ExplosionPressure", 60f); MineType = valuesDictionary.GetValue <MineType>("Type", 0); Delay = valuesDictionary.GetValue("Delay", .0); (ComponentBody = Entity.FindComponent <ComponentBody>(true)).CollidedWithBody += CollidedWithBody; if ((MineType & MineType.Torpedo) != 0) { ComponentBody.Density = .8f; } }
virtual public void Collect(Catcher catcher) { //transform.parent = catcher.transform; transform.localScale = Vector3.zero; type = MineType.Dead; var collider = gameObject.GetComponent <Collider2D>(); if (collider != null) { collider.enabled = false; } // gameObject.active = false; }
IEnumerator SpawnMines() { int i = 0; while (i < 10) { yield return(wait); MineType color = (i < 4) ? MineType.Blue : MineType.Red; mineSpawner.SpawnMine(color, 1f, 1f, .5f, .5f); i++; } NextState(); }
public static void ClickEnterMine(MineType type) { //进入我的 if (Application.isEditor) { return; } var mEventId = $"Click_Enter_Mine"; var extras = new Dictionary <string, string>(); extras.Add("type", type.ToString()); JAnalyticsPlugin.CountEvent(mEventId, extras); }
private static void AddSingleBuildingType(Queue <string> args) { Building.Type type; switch (args.Dequeue()) { case "HOUSE": type = Building.Type.House; break; case "MINE": type = Building.Type.Mine; break; case "FACTORY": type = Building.Type.Factory; break; default: throw new Exception("Incorrect BuildingType Init"); } switch (type) { case Building.Type.House: BuildingTypes.Add( HouseType.Create(args, ReadNecessaryResourses(args)) ); break; case Building.Type.Mine: BuildingTypes.Add( MineType.Create(args, ReadNecessaryResourses(args)) ); break; case Building.Type.Factory: BuildingTypes.Add( FactoryType.Create(args, ReadNecessaryResourses(args)) ); break; default: throw new Exception("Incorrect BuildingType Init"); } }
/// <summary> /// Method that returns a given mine based on the input type. /// </summary> /// <param name="type">Mine type parameter.</param> /// <returns>Returns a Mine object based on the input type.</returns> public Mine GetMine(MineType type) { switch (type) { case MineType.MineOne: return this.levelOne; case MineType.MineTwo: return this.levelTwo; case MineType.MineThree: return this.levelThree; case MineType.MineFour: return this.levelFour; case MineType.MineFive: return this.levelFive; } return null; }
public IMine CreateMine(MineType type) { switch (type) { case MineType.Mini: return new MiniMine(); case MineType.Double: return new DoubleMine(); case MineType.Average: return new AverageMine(); case MineType.Big: return new BigMine(); case MineType.Huge: return new HugeMine(); default: throw new InvalidOperationException("The mine type specified is invalid."); } }
public Mine(MineType type = MineType.Medium, double delay = 0, string description = "Mine") : base("Models/Snowball", "Snowball", Matrix.CreateTranslation(Vector3.Zero), Matrix.CreateTranslation(Vector3.Zero) * Matrix.CreateScale(20f), (type & MineType.Incendiary) != 0 ? Color.DarkRed : Color.LightGray, 2.5f) { DefaultDescription = description; switch (MineType & MineType.Large) { case MineType.Tiny: ExplosionPressure = 50f; break; case MineType.Small: ExplosionPressure = 80f; break; case MineType.Medium: ExplosionPressure = 120f; break; case MineType.Large: ExplosionPressure = 300f; break; } if ((type & MineType.Incendiary) != 0) { ExplosionPressure *= 0.9f; } Delay = delay; MineType = type; }
public GameObject SpawnMine(MineType type, float minScale, float maxScale, float minSpeed, float maxSpeed) { // Position Vector3 pos = transform.position; pos.x = Random.Range(minPosX, maxPosX); // Init GameObject mine; if (type == MineType.Blue) { mine = Instantiate(blueMinePrefab, pos, Quaternion.identity); } else { mine = Instantiate(redMinePrefab, pos, Quaternion.identity); } MineController mineCtrlr = mine.GetComponent <MineController>(); mineCtrlr.explosionVFX = explosionVFX; mineCtrlr.explosionSoundCtrlr = explosionSoundCtrlr; // Rotation mine.transform.localRotation = Random.rotation; // Size Vector3 scale = mine.transform.localScale; scale *= Random.Range(minScale, maxScale); mine.transform.localScale = scale; // Speed Rigidbody2D rb = mine.GetComponent <Rigidbody2D>(); rb.gravityScale *= Random.Range(minSpeed, maxSpeed); return(mine); }
public void OnAddBuildingToPlanetColony(Colony c, BuildingType bt) { if (c == null || bt == null) { return; } switch (bt.Type) { case Building.Type.House: HouseType ht = (HouseType)bt; c.Add( House.Create(ht, c.Buildings.Sum(x => x.BuildingType == Building.Type.House ? 1 : 0)) ); break; case Building.Type.Mine: MineType mt = (MineType)bt; c.Add( Mine.Create(mt, c.Buildings.Sum(x => x.BuildingType == Building.Type.Mine ? 1 : 0)) ); break; case Building.Type.Factory: FactoryType ft = (FactoryType)bt; c.Add( Factory.Create(ft, c.Buildings.Sum(x => x.BuildingType == Building.Type.Factory ? 1 : 0)) ); break; } }
private void AddMeteor(MineType type = MineType.Random) { Vector2 position = new Vector2((float)_rnd.NextDouble() * (_graphics.PreferredBackBufferWidth * .6f) + (_graphics.PreferredBackBufferWidth * .2f), -100); AddMine(position, type); }
public Mine(double gravity, MineType mineType) { Gravity = gravity; Type = mineType; }
public int GetGatherMoneyByType(MineType mt) { List <GatherData> tmp = GatherData.GetGatherList(mt); return(tmp[0]._Money); }
public static List <GatherData> GetGatherList(MineType type) { return(_Meta[(int)type]); }
protected override void PreBuild() { base.PreBuild(); if (base.Component.Url.HasValue()) { base.Options["url"] = base.Component.Url; } if (base.Component.chunk_size.HasValue()) { base.Options["chunk_size"] = base.Component.chunk_size; } if (base.Component.drop_element.HasValue()) { base.Options["drop_element"] = base.Component.drop_element; } bool?nullable; if (base.Component.filters != null) { FileFilters filters = base.Component.filters; StringBuilder stringBuilder = new StringBuilder(); if (filters.max_file_size.HasValue()) { stringBuilder.Append(",max_file_size:'" + filters.max_file_size + "'"); } nullable = filters.prevent_duplicates; if (nullable.HasValue) { StringBuilder stringBuilder2 = stringBuilder; nullable = filters.prevent_duplicates; stringBuilder2.Append(",prevent_duplicates:" + nullable.ToString().ToLower()); } if (filters.mime_types.Any()) { stringBuilder.Append(",mime_types:["); for (int i = 0; i < filters.mime_types.Count; i++) { MineType mineType = filters.mime_types[i]; stringBuilder.Append(((i > 0) ? "," : "") ?? ""); stringBuilder.Append("{title:'" + mineType.title + "',extensions:'" + mineType.extensions + "'}"); } stringBuilder.Append("]"); } stringBuilder.Append("}"); stringBuilder.Remove(1, false).Insert(0, "{"); base.Options["filters"] = stringBuilder; } if (base.Component.headers != null) { base.Options["headers"] = base.Component.headers; } if (base.Component.max_retries.HasValue) { base.Options["max_retries"] = base.Component.max_retries; } if (base.Component.multipart_params != null) { base.Options["multipart_params"] = base.Component.multipart_params; } nullable = base.Component.multi_selection; if (nullable.HasValue) { base.Options["multi_selection"] = base.Component.multi_selection; } if (base.Component.resize != null) { base.Options["resize"] = base.Component.resize; } nullable = base.Component.send_chunk_number; if (nullable.HasValue) { base.Options["send_chunk_number"] = base.Component.send_chunk_number; } nullable = base.Component.send_file_name; if (nullable.HasValue) { base.Options["send_file_name"] = base.Component.send_file_name; } nullable = base.Component.unique_names; if (nullable.HasValue) { base.Options["unique_names"] = base.Component.unique_names; } nullable = base.Component.PicView; if (nullable.HasValue) { base.Options["picView"] = base.Component.PicView; } if (base.Component.PicWidth.HasValue) { base.Options["picWidth"] = base.Component.PicWidth; } if (base.Component.PicHeight.HasValue) { base.Options["picHeight"] = base.Component.PicHeight; } if (base.Component.Max.HasValue) { base.Options["max"] = base.Component.Max; } if (base.Component.OssBucket.HasValue()) { base.Options["bucket"] = base.Component.OssBucket; } if (base.Component.Dir.HasValue()) { base.Options["dir"] = base.Component.Dir; } nullable = base.Component.AutoUpload; if (nullable.HasValue) { base.Options["autoUpload"] = base.Component.AutoUpload; } }