/// <summary> /// Le Main /// </summary> /// <param name="args"> /// Program arguments /// </param> public static void Main(string[] args) { var counter = 1; // repeat until "0 0" is entered for dimension size input while (true) { // read dimension Console.Write("Field dimension (format 'n m'): "); string dimensionInput = Console.ReadLine(); if (String.IsNullOrEmpty(dimensionInput)) { Console.WriteLine("Expecting dimension input"); break; } string[] dimensionParts = dimensionInput.Trim().Split(new[] { ' ' }, 2); if (dimensionParts.Length != 2) { Console.WriteLine("Invalid input given, expecting dimension in format \"Width Height\" (e.g. \"4 3\""); break; } int width, height; if (!ParseDimension(dimensionParts[0], "Width", out width)) { break; } if (!ParseDimension(dimensionParts[1], "Height", out height)) { break; } // validate input if (width == 0 && height == 0) { break; } string fieldString = ReadField(width, height); // init var fieldParser = new FieldParser(MaxSize); var mineCounter = new MineCounter(); var fieldSolver = new FieldSolver(mineCounter); Field field = fieldParser.ParseAsync(width, height, fieldString).Result; char[,] result = fieldSolver.GetTextualRepresentation(field); // output Console.WriteLine(); Console.WriteLine("Field #{0}: ", counter); WriteResult(result); Console.WriteLine(); ++counter; } }
// Use this for initialization void Start() { number = GetComponentInChildren <Text>(); number.text = ""; manager = FindObjectOfType <GameManager>(); counter = FindObjectOfType <MineCounter>(); condition = FindObjectOfType <Conditions>(); }
public ControlPanel() { this.SuspendLayout(); _newgame = new NewGameButton(); this.Controls.Add(_newgame); _mineCtr = new MineCounter(); this.Controls.Add(_mineCtr); _time = new TimeLabel(); this.Controls.Add(_time); this.ResumeLayout(); InitializeComponent(); this.BackColor = Color.FromArgb(0, Color.White); }
public void CalculateWhenFieldPassedThenAppropriateResultExpected() { // .***. // .*.*. // .***. // ..... // ....* var field = new Field( 5, 5, new List <MinePoint> { new MinePoint(0, 1), new MinePoint(0, 2), new MinePoint(0, 3), new MinePoint(1, 1), new MinePoint(1, 3), new MinePoint(2, 1), new MinePoint(2, 2), new MinePoint(2, 3), new MinePoint(4, 4) }); var expected = new[, ] { { 2, 3, 2, 1, 0 }, { -1, -1, -1, 2, 0 }, { -1, 8, -1, 3, 0 }, { -1, -1, -1, 3, 1 }, { 2, 3, 2, 2, -1 } }; var counter = new MineCounter(); var result = counter.Calculate(field); result.Should().Equal(expected); }