public void GenerateOre(MinableGenerator generator, IWorld world, IGrainFactory grainFactory, ChunkColumnCompactStorage chunk, Random random, BlockWorldPos position, int count, int minHeight, int maxHeight) { if (minHeight > maxHeight) { int tmp = minHeight; minHeight = maxHeight; maxHeight = tmp; } else if (maxHeight == minHeight) { if (minHeight < 255) { ++maxHeight; } else { --minHeight; } } for (int j = 0; j < count; ++j) { BlockWorldPos blockpos = BlockWorldPos.Add( position, random.Next(16), random.Next(maxHeight - minHeight) + minHeight, random.Next(16)); generator.Generate(world, grainFactory, chunk, random, blockpos); } }