예제 #1
0
        public ActionResult Mark(int row, int column, string botName, string state)
        {
            Game game = new Game();

            game.Board.Deserialize(state);

            game.Mark(row, column);

            if (game.IsOver)
            {
                return(this.RedirectToAction("GameOver", new { state = game.Board.Serialize() }));
            }

            IBot bot;

            switch (botName)
            {
            case "RandomBot": bot = new RandomBot(); break;

            case "MinMaxBot": bot = new MinMaxBot(); break;

            default: throw new ArgumentException("Unsupported bot!");
            }

            Tuple <int, int> move = bot.GetMove(game.Copy());

            game.Mark(move.Item1, move.Item2);

            if (game.IsOver)
            {
                return(this.RedirectToAction("GameOver", new { state = game.Board.Serialize() }));
            }

            return(this.RedirectToAction("Play", new { botName = botName, state = game.Board.Serialize() }));
        }
예제 #2
0
        public IActionResult Mark(int row, int column)
        {
            Game game = this.SessionGet <Game>(this.SessionGameKey);

            game.Mark(row, column);

            if (!game.IsOver)
            {
                IBot bot;
                switch (this.SessionGet <string>(this.SessionBotKey))
                {
                case "RandomBot": bot = new RandomBot(); break;

                case "MinMaxBot": bot = new MinMaxBot(); break;

                default: throw new ArgumentException("Unsupported bot!");
                }

                Tuple <int, int> move = bot.GetMove(game.Copy());
                game.Mark(move.Item1, move.Item2);
            }

            this.SessionSet(this.SessionGameKey, game);

            return(this.RedirectToAction("Show"));
        }
예제 #3
0
        static void Main(string[] args)
        {
            Console.WriteLine(
                @"Choose bots to play with. 
-""Human Bot"" to play.
-""Min Max Bot"" to play a good robot
-""Cheat Bot"" to crash the game in 2 turns.
-""First Bot"" to play a bot who chooses the first open square.
-""Random Bot"" to fight a random bot.");
            IBot xBot = null;
            Game game = new Game();
            IBot oBot = null;

            do
            {
                string input = Console.ReadLine();
                switch (input)
                {
                case "Human Bot":
                    xBot = new HumanBot();
                    break;

                case "Cheat Bot":
                    xBot = new CheatBot();
                    break;

                case "Min Max Bot":
                    xBot = new MinMaxBot();
                    break;

                case "First Bot":
                    xBot = new FirstBot();
                    break;

                case "Random Bot":
                    xBot = new RandomBot();
                    break;

                default:
                    Console.WriteLine("Please pick a type of bot");
                    break;
                }
            } while (xBot == null);
            Console.WriteLine("Now choose the other player.");
            do
            {
                string input = Console.ReadLine();
                switch (input)
                {
                case "Human Bot":
                    oBot = new HumanBot();
                    break;

                case "Cheat Bot":
                    oBot = new CheatBot();
                    break;

                case "Min Max Bot":
                    oBot = new MinMaxBot();
                    break;

                case "First Bot":
                    oBot = new FirstBot();
                    break;

                case "Random Bot":
                    oBot = new RandomBot();
                    break;

                default:
                    Console.WriteLine("Please pick a type of bot");
                    break;
                }
            } while (oBot == null);



            Console.WriteLine($"{xBot.Name} (X) vs. {oBot.Name} (O)");

            while (!game.IsOver)
            {
                // Make a copy of the game and give it to the bot. This allows the bot to do
                // whatever it wants to the copy without messing up our official game.
                Game botGame = game.Copy();

                IBot             bot  = game.IsXTurn ? xBot : oBot;
                Tuple <int, int> move = bot.GetMove(botGame);
                game.Mark(move.Item1, move.Item2);

                Console.WriteLine($"{bot.Name} selected ({move.Item1}, {move.Item2})");

                Console.WriteLine(game.Board.ToString());
            }

            if (game.IsXWin)
            {
                Console.WriteLine($"{xBot.Name} wins!");
            }
            else if (game.IsOWin)
            {
                Console.WriteLine($"{oBot.Name} wins!");
            }
            else if (game.IsTie)
            {
                Console.WriteLine($"Game is a tie!");
            }
            else
            {
                Console.WriteLine("How did we get here?");
            }

            Console.WriteLine("Press any key to continue...");
            Console.ReadKey();
        }