private void MimicSuccess() { _entityInventory.AddAnimal(_mimicEmitter.GetAnimalBasicItem()); _mimicEmitter.MimicSuccess(); _state = MimicStatus.END; StartCoroutine(EndMimic(true)); }
private void OnAnimalTurn() { _state = MimicStatus.ANIMAL_TURN; _turn++; if (_turn > 1) { _numberOfSounds += numberOfSoundsIncreaseAmount; } if (_turn > numberOfTurns) { MimicSuccess(); return; } if (_playerSounds == null) { _playerSounds = new List <int>(); } else { _playerSounds.Clear(); } GenerateTurnSound(_numberOfSounds); StartCoroutine(PlayAnimalSounds()); }
private void MimicFailure() { _mimicEmitter.MimicFailure(); _state = MimicStatus.END; InteractionController ic = _mimicEmitter.GetComponent <InteractionController>(); if (ic != null) { ic.enabled = true; } StartCoroutine(EndMimic(false)); }
private void FailedTurn() { if (--_lives <= 0) { MimicFailure(); } else { _turn = 0; _state = MimicStatus.ANIMAL_TURN; _numberOfSounds = initialNumberOfSounds; StartCoroutine(WarningTurnFailure()); } }
private void OnEnable() { _turn = 0; _lives = numberOfLives; _state = MimicStatus.ANIMAL_TURN; _numberOfSounds = initialNumberOfSounds; transform.position = _mimicEmitter.transform.position; InteractionController ic = _mimicEmitter.GetComponent <InteractionController>(); if (ic != null) { ic.enabled = false; } SetActiveUI(true); onStart.Invoke(); OnAnimalTurn(); }
private void AnnouncerText(MimicStatus state) { string message; switch (state) { case MimicStatus.ANIMAL_TURN: message = "Animal"; break; case MimicStatus.PLAYER_TURN: message = "Player"; break; default: return; } message += " turn"; SetText(_announcerText, message); }
private void Start() { _state = MimicStatus.END; }
private void OnPlayerTurn() { _state = MimicStatus.PLAYER_TURN; }