예제 #1
0
		private void Init(RelayTwo pRelay)
        {
			paused = false;
			isReadyToPlay = false;
			relay = pRelay;
			dialogueRunner = new DialogueRunner(relay, Language.DEFAULT);
			roomRunner = new RoomRunner(relay);
			programRunner = new ProgramRunner(relay);
			sourceCodeDispenser = new SourceCodeDispenser(relay);
			timetableRunner = new TimetableRunner(relay);
			settings = new WorldSettings(relay);
            tingRunner = new MimanTingRunner(relay, dialogueRunner, programRunner, sourceCodeDispenser, roomRunner, timetableRunner, settings);
			grimmApiDefinitions = new MimanGrimmApiDefinitions(this);
			grimmApiDefinitions.RegisterFunctions();
			grimmApiDefinitions.RegisterExpressions();
			translator = new Translator (Translator.Language.SWEDISH);
		}
예제 #2
0
        public void Update(float dt, GameTime pCurrentTime, Character pCharacter, MimanTingRunner pTingRunner, RoomRunner pRoomRunner, DialogueRunner pDialogueRunner, WorldSettings pWorldSettings)
        {
            TimetableSpan currentSpan = GetCurrentSpan(pCurrentTime);

            if(currentSpan != TimetableSpan.NULL) {

                if (pCharacter.isAvatar) {
                    return;
                }

                if(pCharacter.lastTimetableSpan != currentSpan) {
                    if(pCharacter.lastTimetableSpan != TimetableSpan.NULL) {
                        pCharacter.logger.Log(pCharacter.name + " ended span " + pCharacter.lastTimetableSpan.name);
                        pCharacter.lastTimetableSpan.behaviour.OnFinish(pCharacter, pTingRunner, pRoomRunner, pDialogueRunner);
                    } else {
                        pCharacter.logger.Log(pCharacter.name + " ended span NULL");
                    }
                }
                pCharacter.lastTimetableSpan = currentSpan;

                //pCharacter.logger.Log("Current timetable span to update: " + currentSpan.ToString());
                if(pCharacter.timetableTimer <= 0f) {
                    pCharacter.timetableTimer = currentSpan.behaviour.Execute(pCharacter, pTingRunner, pRoomRunner, pDialogueRunner, pWorldSettings);
                    //pCharacter.logger.Log(pCharacter.name + " executed " + currentSpan.behaviour + " and set timetableTimer to " + pCharacter.timetableTimer);
                } else {
                    pCharacter.timetableTimer -= dt;
                    //pCharacter.logger.Log(pCharacter.name + " timetableTimer = " + pCharacter.timetableTimer);
                }
            }
            else {
                D.Log("Found no matching time span in Timetable for character " + pCharacter.name + " at time " + pCurrentTime);
            }
        }