//Returns Player to main menu void ReturnToMenu() { database.player.playerHealth = database.player.MAX_PLAYER_HEALTH; database.player.LifetimeDistance += (int)Mathf.Round(database.player.currentPosition); database.AddScore(new Score() { time = System.DateTime.Now.ToShortTimeString(), date = System.DateTime.Now.ToShortDateString(), distance = Mathf.RoundToInt(database.player.currentPosition), score = database.player.score }); milestones.checkMilestones(); database.SetPlayerData(); database.player.resetCurrentGameStatistics(); SoundManager.Instance().GetComponent <AudioSource>().clip = SoundManager.Instance().mainMenuMusic; SoundManager.Instance().GetComponent <AudioSource>().Play(); SceneManager.LoadScene("Main Menu", LoadSceneMode.Single); }