public void DestroyAllSpawnEmoji(MilestoneTimerData data) { if (gameObject != null) { StartCoroutine(WaitBeforeDestroyAll()); } }
public void SpawnMilestone(MilestoneTimerData data) { milestoneList[data.milestone].gameObject.SetActive(true); StartCoroutine(DeactivateMilestone(data.milestone)); }
public void SpawnBatterieBonus(MilestoneTimerData data) { StartCoroutine(SpawnBatterieDelay()); }
public void StopSpawning(MilestoneTimerData data) { StartCoroutine(SpawnDelay()); }
private void Milestone(MilestoneTimerData data) { StartCoroutine(MilestoneWait()); }
public void ResetHookParameters(MilestoneTimerData data) { StartCoroutine(MilestoneDelay()); }