public void DestroyAllSpawnEmoji(MilestoneTimerData data)
 {
     if (gameObject != null)
     {
         StartCoroutine(WaitBeforeDestroyAll());
     }
 }
 public void SpawnMilestone(MilestoneTimerData data)
 {
     milestoneList[data.milestone].gameObject.SetActive(true);
     StartCoroutine(DeactivateMilestone(data.milestone));
 }
 public void SpawnBatterieBonus(MilestoneTimerData data)
 {
     StartCoroutine(SpawnBatterieDelay());
 }
 public void StopSpawning(MilestoneTimerData data)
 {
     StartCoroutine(SpawnDelay());
 }
 private void Milestone(MilestoneTimerData data)
 {
     StartCoroutine(MilestoneWait());
 }
예제 #6
0
 public void ResetHookParameters(MilestoneTimerData data)
 {
     StartCoroutine(MilestoneDelay());
 }