private void AboutDlg_Closing(object sender, System.ComponentModel.CancelEventArgs e) { Properties.Settings.Default.Mute = this.Mute; Properties.Settings.Default.Save(); ModPlayer.Player_Stop(); m_Player = null; m_Mod = null; }
public Form1() { InitializeComponent(); m_Player = new MikMod(); m_Player.PlayerStateChangeEvent += new ModPlayer.PlayerStateChangedEvent(m_Player_PlayerStateChangeEvent); trackBar1.Maximum = 99; }
private void InitConstructor(string fileName, bool autoLoad = true) { this.Filename = fileName; this.mikMod = new MikMod(); this.mikMod.Init <NaudioDriverAdvanced>(_NAudioOptions); this.mikMod.PlayerStateChangeEvent += new ModPlayer.PlayerStateChangedEvent(PlayerChange); if (autoLoad) { this.Load(); } }
private void OnLoaded(object sender, RoutedEventArgs e) { Ok.Focus(); _links = this.FindDescendants <RichTextBox>().SelectMany(b => b.Document.GetElementsOfType <Hyperlink>()).ToList(); _links.ForEach(l => { l.RequestNavigate += OnHyperlinkRequestNavigate; }); _modPlayer = new MikMod(); _modPlayer.Init <NaudioDriver>(""); _modPlayer.Play(new MemoryStream(_resourceManager.GetContentByteArray("/Resources/Sounds/credits.xm"))); }
/// <summary> /// F*****g MusicPlayer must be in MainView /// </summary> private void InitializeBackgroundMusic() { m_Player = new MikMod(); ModDriver.Mode = (ushort)(ModDriver.Mode | SharpMikCommon.DMODE_NOISEREDUCTION); m_Player.Init <NaudioDriver>(""); //TODO: Modify to stream m_Mod = ModuleLoader.Load("Resources\\music.xm"); #if !DEBUG m_Player.Play(m_Mod); #endif }
private void Form1_Load(object sender, EventArgs e) { LoadData(); string path = Directory.GetCurrentDirectory(); //File.WriteAllBytes("temp.mod", Properties.Resources.chcknbnk); Stream damod = new MemoryStream(Properties.Resources.chcknbnk); m_Player = new MikMod(); ModDriver.Mode = (ushort)(ModDriver.Mode | SharpMikCommon.DMODE_NOISEREDUCTION); m_Player.Init <NaudioDriver>(""); m_Mod = m_Player.LoadModule(damod); m_Mod.wrap = true; m_Player.Play(m_Mod); System.Timers.Timer atimer = new System.Timers.Timer(); atimer.Interval = 1000.0 / 60.0; atimer.Elapsed += Refresh; atimer.AutoReset = true; atimer.Enabled = true; }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; m_Player = new MikMod(); }
public DatalessonAbout() { InitializeComponent(); m_Player = new MikMod(); }