public static string Name(Might.MightType enumValue) { switch (enumValue) { case Might.MightType.physical_hp: return("Physical HP +"); case Might.MightType.physical_attack: return("Physical Attack +"); case Might.MightType.mystic_def: return("Mystic Defense +"); case Might.MightType.mystic_regen: return("Mystic Regen +"); case Might.MightType.battle: return("Battle Might +"); case Might.MightType.autofill_gen: return("Clones on Divinity +"); case Might.MightType.planet_power: return("Clones on Planet +"); case Might.MightType.powersurge_speed: return("Powersurge +"); case Might.MightType.focused_breathing: return("Focused Breathing +"); case Might.MightType.defensive_aura: return("Defensive Aura +"); case Might.MightType.offense_aura: return("Offensive Aura +"); case Might.MightType.elemental_manipulation: return("Elemental Manipulation +"); case Might.MightType.mystic_mode: return("Mystic Mode +"); case Might.MightType.transformation_aura: return("Transformation Aura +"); default: return(string.Empty); } }
public Might(Might.MightType type) { this.TypeEnum = type; }