void evaluateMetadata() { MidgameNPC npc = GameObject.Find("NPC").GetComponent <MidgameNPC>(); if (toWeaponScreen) { npc.toggleWeaponScreenOn(); } if (toHealScreen) { npc.toggleHealScreenOn(); } if (toUpgradeScreen) { npc.toggleUpgradeScreenOn(); } if (skipToNextRound) { npc.toggleStartRound(); } }