// Update is called once per frame void Update() { if (selecting) { Inside.Rotate(0f, 0f, rotateFastInside * Time.deltaTime); Middle.Rotate(0f, 0f, rotateFastMiddle * Time.deltaTime); Outside.Rotate(0f, 0f, rotateFastOutside * Time.deltaTime); } else { Inside.Rotate(0f, 0f, rotateSpeedInside * Time.deltaTime); Middle.Rotate(0f, 0f, rotateSpeedMiddle * Time.deltaTime); Outside.Rotate(0f, 0f, rotateSpeedOutside * Time.deltaTime); } }