// protected override void Draw(GameTime gameTime) // { // base.Update(gameTime); // if(IsPaused) // return; // } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. SpriteBatch = new Microsoft.Xna.Framework.Graphics.SpriteBatch(GraphicsDevice); SpriteBatch.LoadTextures(GraphicsDevice); }