public override void Update(Microsoft.MapPoint.Rendering3D.Scene.SceneState sceneState) { if (needUpdate && newSegment != null) { CameraData data; if (sceneState.TryGetData <CameraData>(out data)) { double altitude = data.MetersAboveGround / 100.0; List <Vertex.PositionColored> vertices = new List <Vertex.PositionColored>(); LatLonAlt position = LatLonAlt.CreateUsingDegrees(newSegment.StartPoint.Y, newSegment.StartPoint.X, altitude); Vector3F vec = new Vector3F(position.GetVector()); vertices.Add(new Vertex.PositionColored(vec, lineColor.ToArgb())); foreach (System.Windows.Point point in newSegment.OtherPoints) { position = LatLonAlt.CreateUsingDegrees(point.Y, point.X, altitude); vec = new Vector3F(position.GetVector()); vertices.Add(new Vertex.PositionColored(vec, lineColor.ToArgb())); } mesh = new MeshGraphicsObject <Vertex.PositionColored, ushort>( GraphicsBufferUsage.Static, GraphicsBufferUsage.Static, vertices.Count, vertices.Count, true); Material material = new Material { AmbientColor = Color.White, DiffuseColor = Color.White, SpecularColor = Color.White }; int id = mesh.Materials.Add(material); mesh.Vertices.AddData(vertices.ToArray()); List <ushort> indexData = new List <ushort>(); for (int i = 0; i < newSegment.OtherPoints.Count + 1; i++) { indexData.Add((ushort)i); } mesh.Indices.AddData(indexData.ToArray(), PrimitiveType.LineStrip, id); mesh.RenderState.Lighting.Enabled = false; mesh.RenderState.Cull.Enabled = false; oldSegment = newSegment; needUpdate = false; host.NeedUpdate(); } } base.Update(sceneState); }
public override void Render(Microsoft.MapPoint.Rendering3D.Scene.SceneState sceneState) { if (meshLayers.Count != 0) { CameraData data; if (sceneState.TryGetData <CameraData>(out data)) { RenderQueues renderQueues = sceneState.GetData <RenderQueues>(); foreach (MeshLayer meshLayer in meshLayers) { if (meshLayer.IsVisible) { renderQueues.AddRenderable(meshLayer.Mesh); } } } } }
public override void Render(Microsoft.MapPoint.Rendering3D.Scene.SceneState sceneState) { if (meshLayers.Count != 0) { CameraData data; if (sceneState.TryGetData <CameraData>(out data)) { RenderQueues renderQueues = sceneState.GetData <RenderQueues>(); lock (meshLayers) { for (int i = 0; i < meshLayers.Count; i++) { if (meshLayers[i].IsVisible) { renderQueues.AddAlphaRenderable(data.Snapshot.Position.Altitude - meshLayers[i].LayerAltitude, meshLayers[i].Mesh); } } } } } }
public override void Update(Microsoft.MapPoint.Rendering3D.Scene.SceneState sceneState) { if (meshLayers.Count != 0) { CameraData data; if (sceneState.TryGetData <CameraData>(out data)) { double altitude = data.MetersAboveGround / 100.0; bool needUpdate = false; foreach (MeshLayer meshLayer in meshLayers) { if (meshLayer.LayerAltitude != altitude) { needUpdate = true; if (meshLayer.ScalarField is PointSet) { PointSet pointSet = meshLayer.ScalarField as PointSet; meshLayer.Mesh.Vertices.Clear(); meshLayer.Mesh.Vertices.AddData(BuildVertices(pointSet, altitude).ToArray()); meshLayer.LayerAltitude = altitude; continue; } } } if (needUpdate) { host.NeedUpdate(); } /* * if (mlayer != null && mlayer.LayerAltitude!=altitude) * { * * }*/ } } base.Update(sceneState); }