public void StartConversation() { textInvestorLabel.gameObject.SetActive(false); textToSayLabel.gameObject.SetActive(true); textSaidLabel.gameObject.SetActive(true); // Turn the microphone on, which returns the recorded audio. textToSayLabel.text = initialSentences [sceneScript.GetCurrDictationState()]; textSaidLabel.text = ""; if (!microphoneManager.IsDictationRunning()) { dictationAudio.clip = microphoneManager.StartRecording(); } }
void Start() { speechBubblePos = Camera.main.transform.position; //This needs to be scraped from server at some point url = "http://172.25.53.167:8000/sounds.json"; soundObjects = new List <GameObject>(); soundThreshold = 1000; bestPosition = new Vector3(0, 0, 0); //These three components are needed to record speech dictationAudio = gameObject.GetComponent <AudioSource>(); microphoneManager = GetComponent <MicrophoneManager>(); dictationAudio.clip = microphoneManager.StartRecording(); }
public void Record() { if (RecordButton.IsOn()) { // Turn the microphone on, which returns the recorded audio. dictationAudio.clip = microphoneManager.StartRecording(); // Set proper UI state and play a sound. SetUI(true, Message.PressStop, startAudio); RecordButton.gameObject.SetActive(false); RecordStopButton.gameObject.SetActive(true); } }
/// <summary> /// Resets the microphone if conditions require it to be reset /// </summary> private void resetMicrophone() { if (microphoneManager != null) { if (microphoneManager.speechText.GetComponent <TextMesh>().text.Equals("Speech has ended.")) { microphoneManager = GetComponent <MicrophoneManager>(); dictationAudio.clip = microphoneManager.StartRecording(); } } else { dictationAudio = gameObject.GetComponent <AudioSource>(); microphoneManager = GetComponent <MicrophoneManager>(); dictationAudio.clip = microphoneManager.StartRecording(); } }
public void UIPressed() { isPressed = !isPressed; recordingButton.Play("Highlighted"); if (microphoneManager) { if (isPressed) { microphoneManager.StartRecording(); imageButton.color = Color.red; } else { microphoneManager.StopRecording(); imageButton.color = Color.white; } } else { StartRecording(isPressed); } }
private void Recognizer_HoldStartedEvent(InteractionSourceKind source, Ray headRay) { Debug.Log("recording started"); microphoneManager.StartRecording(); }
private bool typeAProtocol() { if (protocolStep < 2) { dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep <= 2) { activateActionScreen("Think back to your traumatic experience. (Tap to Continue)"); child.SendMessage("SetScaredEmotion"); } else if (protocolStep <= 3) { activateDialogScreen(); dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep <= 4) { child.SendMessage("showZones"); activateActionScreen("---"); hugProtocolCoroutine = hugProtocol(); StartCoroutine(hugProtocolCoroutine); } else if (protocolStep <= 5) { if (!hugProtocolComplete) { return(false); } StopCoroutine(hugProtocolCoroutine); activateDialogScreen(); dialogScreen.SendMessage("AdvanceText"); child.SendMessage("SetNeutralEmotion"); } else if (protocolStep <= 6) { dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep <= 7) { phraseDetected = false; microphoneManager.StartRecording(); activateActionScreen("Say these words to your inner-child: 'I will support you'"); microphoneManager.detectPhrase(phrase1Id, new string[] { "I", "will", "support", "you" }); phraseProtocolCoroutine = phraseProtocol(phrase1Id); StartCoroutine(phraseProtocolCoroutine); } else if (protocolStep <= 8) { if (!phraseDetected) { return(false); } StopCoroutine(phraseProtocolCoroutine); microphoneManager.deletePhrase(phrase1Id); microphoneManager.StopRecording(); phraseDetected = false; child.SendMessage("SetHappyEmotion"); activateActionScreen("Great! now encourage and reassure your inner-child. (Tap to Continue)"); } else if (protocolStep <= 9) { activateDialogScreen(); dialogScreen.SendMessage("AdvanceText"); } return(true); }
public void AdvanceProtocol() { if (!enabled) { return; } if (protocolStep < numberFirstSectionDialog - 1) { dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep == numberFirstSectionDialog - 1) { activateActionScreen("Think of your song... sing it to your inner-child. Also slowly dance along to your song"); microphoneManager.StartRecording(); songProtocolCoroutine = songProtocol(false); StartCoroutine(songProtocolCoroutine); } else if (protocolStep == numberFirstSectionDialog) { if (!songDetected) { return; } StopCoroutine(songProtocolCoroutine); microphoneManager.StopRecording(); activateDialogScreen(); dialogScreen.SendMessage("AdvanceText"); child.SendMessage("SetHappyEmotion"); } else if (protocolStep < numberFirstSectionDialog + 2) { child.SendMessage("SetNeutralEmotion"); dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep == numberFirstSectionDialog + 3) { activateActionScreen("Please give yourself a self-massage. Feel free to remove the headset if you need to (Tap to continue)"); } else if (protocolStep == numberFirstSectionDialog + 4) { activateDialogScreen(); child.SendMessage("SetHappyEmotion"); dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep < numberFirstSectionDialog + 6) { child.SendMessage("SetNeutralEmotion"); dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep == numberFirstSectionDialog + 7) { child.SendMessage("SetSadEmotion"); activateActionScreen("Recall a distressing memory from your past... (Tap to continue)"); } else if (protocolStep == numberFirstSectionDialog + 8) { songDetected = false; child.SendMessage("SetScaredEmotion"); activateActionScreen("Now sing the song you associate with happy memories and feelings to make your inner-child feel loved"); microphoneManager.StartRecording(); songProtocolCoroutine = songProtocol(true); StartCoroutine(songProtocolCoroutine); } else if (protocolStep == numberFirstSectionDialog + 9) { if (!songDetected) { return; } StopCoroutine(songProtocolCoroutine); microphoneManager.StopRecording(); activateDialogScreen(); dialogScreen.SendMessage("AdvanceText"); child.SendMessage("SetHappyEmotion"); } else if (protocolStep <= numberFirstSectionDialog + 11) { dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep == numberFirstSectionDialog + 12) { phraseDetected = false; microphoneManager.StartRecording(); child.SendMessage("SetNeutralEmotion"); activateActionScreen("Say these words to your inner-child: 'I love you'"); microphoneManager.detectPhrase(phrase1Id, new string[] { "I", "love", "you" }); phraseProtocolCoroutine = phraseProtocol(phrase1Id); StartCoroutine(phraseProtocolCoroutine); } else if (protocolStep == numberFirstSectionDialog + 13) { if (!phraseDetected) { return; } StopCoroutine(phraseProtocolCoroutine); microphoneManager.deletePhrase(phrase1Id); phraseDetected = false; child.SendMessage("SetHappyEmotion"); activateActionScreen("Great! now say these words: 'I vow to protect you'"); microphoneManager.detectPhrase(phrase2Id, new string[] { "I", "vow", "to", "protect", "you" }); phraseProtocolCoroutine = phraseProtocol(phrase2Id); StartCoroutine(phraseProtocolCoroutine); } else if (protocolStep == numberFirstSectionDialog + 14) { if (!phraseDetected) { return; } StopCoroutine(phraseProtocolCoroutine); microphoneManager.StopRecording(); activateDialogScreen(); dialogScreen.SendMessage("AdvanceText"); } else if (protocolStep == numberFirstSectionDialog + 15) { sceneManager.SendMessage("OpenStartPageScene"); } protocolStep++; }