protected override IEnumerator _Tutorial() { finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); zOffset = new Vector3(0, 0, finger.transform.position.z - tutorialPositions[0].position.z); finger.transform.position = tutorialPositions[0].position + zOffset; waiting = false; mazes = GetComponentsInChildren <CigMazeItem>(true); mazes[0].gameObject.SetActive(true); tutorialComplete = false; tutorialIndex = 0; while (!tutorialComplete) { if (waiting) { yield return(MicroMixManager.Instance.WaitSecondsPause(.5f)); waiting = false; } yield return(0); } finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { canvasParent.sortingLayerName = "Default"; MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); Vector3 offset = Vector3.left * 1.5f; for (int i = 0; i < buttons.Length; i++) { buttons[i].ToggleButtonInteractable(false); } for (int i = 0; i < buttons.Length; i++) { assemblyItem.Init(0, i); StartCoroutine(DelayParticlePlay(.4f, i)); yield return(finger.ShakeToBack(buttons[i].transform.position + offset, buttons[i].transform.position, delay: .2f, time: .4f)); assemblyItem.Activate(false); yield return(MicroMixManager.Instance.WaitSecondsPause(AssemblyLineItem.FADE_TIME * 2)); } for (int i = 0; i < buttons.Length; i++) { buttons[i].ToggleButtonInteractable(true); } yield return(0); finger.gameObject.SetActive(false); canvasParent.sortingLayerName = "uGUI"; }
protected override IEnumerator _Tutorial() { dashedLine.gameObject.SetActive(true); circle.gameObject.SetActive(true); cockroach.transform.position = CameraUtils.RandomWorldPointOnScreen(Camera.main, .4f, .4f, 0); MicroMixFinger finger = MicroMixManager.Instance.finger; trap.GetComponent <RoachTrapItem>().SetVisible(false); finger.gameObject.SetActive(true); dashedLine.GetComponentInChildren <SpriteRenderer>().enabled = true; float angle = Random.Range(0, 360); cockroach.GetComponent <Animator>().enabled = false; cockroach.transform.rotation = Quaternion.Euler(0, 0, angle); dashedLine.transform.rotation = Quaternion.Euler(0, 0, angle); dashedLine.transform.position = cockroach.transform.position; Vector3 direction = new Vector3(Mathf.Cos((angle + 90) * Mathf.Deg2Rad), Mathf.Sin((angle + 90) * Mathf.Deg2Rad)); circle.transform.position = cockroach.transform.position + direction * 4; yield return(finger.ShakeToBack(cockroach.transform.position + direction * 4 - Vector3.up * .2f, cockroach.transform.position + direction * 4 + Vector3.up * .2f, .3f, .4f)); lastVelocity = direction; finger.gameObject.SetActive(false); circle.gameObject.SetActive(false); dashedLine.GetComponentInChildren <SpriteRenderer>().enabled = false; }
protected override IEnumerator _Tutorial() { canvasParent.sortingLayerName = "Default"; Setup(); MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); FireItem fireItem = GetComponentInChildren <FireItem>(); fireItem.GetComponent <Animation>().Play(); Vector3 button = fireItem.gameObject.transform.position; Vector3 offset = new Vector3(0, 1); yield return(finger.MoveTo(button + offset, button, delay: .3f, time: .3f)); fireItem.Engage(); yield return(MicroMixManager.Instance.WaitSecondsPause(.72f)); fireItem.Disengage(); yield return(finger.MoveTo(button, button + offset, delay: 0, time: .3f)); finger.gameObject.SetActive(false); UpdateSize(minSize); canvasParent.sortingLayerName = "uGUI"; }
protected override IEnumerator _Tutorial() { MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); yield return(finger.MoveTo(spacer.transform.position, inhaler.transform.position, delay: .5f, time: 1f)); finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { Setup(); MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); yield return(finger.MoveTo(inhaler.transform.position + new Vector3(3f, .5f), inhaler.transform.position + new Vector3(.3f, -.3f), delay: .5f, time: 1f)); finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); RemoveCapItem cap = inhaler.GetComponentInChildren <RemoveCapItem>(); yield return(finger.MoveTo(cap.transform.position, cap.transform.position + cap.animDelta, delay: .5f, time: 1f)); finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); Setup(); yield return(finger.MoveTo(inhalerItem.transform.position, petInstance.GetComponent <MicroMixAnatomy>().mouth.transform.position, delay: .5f, time: 1f)); finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { Setup(true); MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); foreach (MoldItem mold in moldItems) { yield return(finger.MoveTo(mold.transform.position, trashItem.transform.position, .2f, .4f)); } finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); yield return(finger.MoveTo(inhaler.transform.position, inhaler.transform.position + Vector3.down * 2, .3f, .15f)); for (int i = 0; i < 2; i++) { yield return(finger.ShakeToBack(inhaler.transform.position + Vector3.down * 2, inhaler.transform.position + Vector3.up * 1, 0, .3f)); } finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); Setup(); PushButtonItem button = inhaler.GetComponentInChildren <PushButtonItem>(); Vector3 offset = new Vector3(0, .5f); yield return(finger.ShakeToBack(button.transform.position + offset, button.transform.position + button.animDelta + offset, delay: .5f, time: 1f)); finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { petInstance = (GameObject)Instantiate(petPrefab, Vector3.zero, Quaternion.identity); petInstance.transform.SetParent(transform); MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); Vector3 mouthPos = petInstance.GetComponent <MicroMixAnatomy>().mouth.transform.position; yield return(finger.MoveTo(mouthPos, mouthPos + Vector3.right * 5, delay: .5f, time: 1f)); finger.gameObject.SetActive(false); complete = false; }
private IEnumerator ShowFinger() { MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); Vector3 offset = new Vector3(0, .75f); inhalerButton.SetActive(true); yield return(finger.ShakeToBack(inhalerButton.transform.position, inhalerButton.transform.position + offset, delay: .5f, time: .5f)); inhalerButton.SetActive(false); isPaused = false; finger.gameObject.SetActive(false); Destroy(petInstance); }
protected override IEnumerator _Tutorial() { Setup(true); MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); for (int i = 0; i < dustItems.Length; i++) { dustItems[i].Randomize(); } for (int i = 0; i < dustItems.Length; i++) //Now point them all towards the trash { yield return(finger.ShakeToBack(dustItems[i].transform.position + Vector3.down, dustItems[i].transform.position + Vector3.up, .1f, .3f)); } finger.gameObject.SetActive(false); }
protected override IEnumerator _Tutorial() { Setup(); MicroMixFinger finger = MicroMixManager.Instance.finger; TimeItem time = GetComponentInChildren <TimeItem>(); Vector3 offset = Vector3.up * .5f; finger.transform.position = time.transform.position + offset; //Set up the finger and the sky... while (angle > 255) //Position ourselves in the first clock { yield return(0); } paused = true; finger.gameObject.SetActive(true); yield return(MicroMixManager.Instance.WaitSecondsPause(.3f)); //Position finger on button and wait time.ShrinkDown(); yield return(finger.MoveTo(time.transform.position + offset, time.transform.position, delay: 0f, time: .15f)); //Now press it yield return(finger.MoveTo(time.transform.position, time.transform.position + offset, delay: 0f, time: .15f)); paused = false; finger.gameObject.SetActive(false); time.clock1.SetActive(false); //Remove the clock and us while (angle > 106) //Position ourselves in the first clock { yield return(0); } paused = true; finger.gameObject.SetActive(true); yield return(MicroMixManager.Instance.WaitSecondsPause(.3f)); //Give a visual cue we will press time.ShrinkDown(); yield return(finger.MoveTo(time.transform.position + offset, time.transform.position, delay: 0f, time: .15f)); //Now press it again yield return(finger.MoveTo(time.transform.position, time.transform.position + offset, delay: 0f, time: .15f)); paused = false; finger.gameObject.SetActive(false); // Remove the clocks etc. time.clock2.SetActive(false); yield return(MicroMixManager.Instance.WaitSecondsPause(.4f)); //Let the sun go beyond horizon }
protected override IEnumerator _Tutorial() { petInstance = (GameObject)Instantiate(petPrefab, Vector3.zero, Quaternion.identity); petInstance.transform.SetParent(transform); do { scarfItem.transform.position = CameraUtils.RandomWorldPointOnScreen(Camera.main, .1f, .1f, 0); petInstance.transform.position = CameraUtils.RandomWorldPointOnScreen(Camera.main, .2f, .2f, 0); } while (Vector3.Distance(scarfItem.transform.position, petInstance.transform.position) < 4f); lastPos = petInstance.transform.position; MicroMixFinger finger = MicroMixManager.Instance.finger; finger.gameObject.SetActive(true); Vector3 neckPos = petInstance.GetComponent <MicroMixAnatomy>().neck.transform.position; yield return(finger.MoveTo(scarfItem.transform.position, neckPos, delay: .5f, time: 1f)); Destroy(petInstance); MicroMixManager.Instance.finger.gameObject.SetActive(false); }