void LoadScreen() { Console.WriteLine("LoadScreen..."); graphics.Clear(); int radius = 225; int originX = graphics.Width / 2; int originY = graphics.Height / 2 + 130; graphics.Stroke = 3; for (int i = 1; i < 5; i++) { graphics.DrawCircle ( centerX: originX, centerY: originY, radius: radius, color: colors[i - 1], filled: true ); graphics.Show(); radius -= 20; } graphics.DrawLine(0, 220, 240, 220, Color.White); graphics.DrawLine(0, 230, 240, 230, Color.White); graphics.CurrentFont = new Font12x20(); graphics.DrawText(54, 130, "TEMPERATURE", Color.White); graphics.Show(); }
void DrawTitleMenu() { Console.WriteLine("Draw title"); graphics.Clear(); graphics.Show(); Thread.Sleep(400);//pause for video recording graphics.DrawLine(0, 0, 127, 0, true); graphics.Show(); for (int i = 1; i < 63; i++) { graphics.DrawPixel(0, i); graphics.DrawPixel(127, i); graphics.Show(); } graphics.DrawLine(0, 63, 127, 63, true); graphics.Show(); Thread.Sleep(400); graphics.DrawText(22, 20, "Frogger"); graphics.Show(); Thread.Sleep(400); for (int i = 0; i < 5; i++) { DrawFrog(20 * (i + 1), 50, 1); graphics.Show(); Thread.Sleep(400); } }
void Draw() { int angle = 160; int increment = 4; int x, y = 0; while (true) { graphics.Clear(); DrawRadar(); graphics.DrawLine(120, 170, 105, (float)(angle * Math.PI / 180), Color.Yellow); if (angle >= 180) { increment = -4; } if (angle <= 0) { increment = 4; } angle += increment; servo.RotateTo(new Angle(angle, AU.Degrees)); graphics.DrawText(0, 0, $"{180 - angle}°", Color.Yellow); if (sensor.Distance != null && sensor.Distance >= new Length(0, LU.Millimeters)) { graphics.DrawText(170, 0, $"{sensor.Distance?.Millimeters}mm", Color.Yellow); radarData[angle] = (float)(sensor.Distance?.Millimeters / 2); } else { radarData[angle] = 0; } for (int i = 0; i < 180; i++) { x = 120 + (int)(radarData[i] * MathF.Cos(i * MathF.PI / 180f)); y = 170 - (int)(radarData[i] * MathF.Sin(i * MathF.PI / 180f)); graphics.DrawCircle(x, y, 2, Color.Yellow, true); } graphics.Show(); Thread.Sleep(100); } }
void DrawShapes() { Random rand = new Random(); graphics.Clear(true); int radius = 10; int originX = displayWidth / 2; int originY = displayHeight / 2; for (int i = 1; i < 5; i++) { graphics.DrawCircle ( centerX: originX, centerY: originY, radius: radius, color: Color.FromRgb(rand.Next(128, 255), rand.Next(128, 255), rand.Next(128, 255)) ); graphics.Show(); radius += 30; } int sideLength = 30; for (int i = 1; i < 5; i++) { graphics.DrawRectangle ( x: (displayWidth - sideLength) / 2, y: (displayHeight - sideLength) / 2, width: sideLength, height: sideLength, color: Color.FromRgb(rand.Next(128, 255), rand.Next(128, 255), rand.Next(128, 255)) ); graphics.Show(); sideLength += 60; } graphics.DrawLine(0, displayHeight / 2, displayWidth, displayHeight / 2, Color.FromRgb(rand.Next(128, 255), rand.Next(128, 255), rand.Next(128, 255))); graphics.DrawLine(displayWidth / 2, 0, displayWidth / 2, displayHeight, Color.FromRgb(rand.Next(128, 255), rand.Next(128, 255), rand.Next(128, 255))); graphics.DrawLine(0, 0, displayWidth, displayHeight, Color.FromRgb(rand.Next(128, 255), rand.Next(128, 255), rand.Next(128, 255))); graphics.DrawLine(0, displayHeight, displayWidth, 0, Color.FromRgb(rand.Next(128, 255), rand.Next(128, 255), rand.Next(128, 255))); graphics.Show(); //Thread.Sleep(5000); }
void DrawGame() { //draw gameboard graphics.DrawRectangle(xStart, yStart, CellSize * connectGame.Width + 1, CellSize * connectGame.Height + 1, Color.DarkBlue, true); graphics.DrawRectangle(xStart, yStart, CellSize * connectGame.Width + 1, CellSize * connectGame.Height + 1, Color.Blue, false); for (int i = 1; i < 7; i++) { graphics.DrawLine(xStart + CellSize * i, yStart, xStart + CellSize * i, yStart + CellSize * 6 + 1, Color.Blue); } for (int j = 1; j < 6; j++) { graphics.DrawLine(xStart, yStart + j * CellSize, CellSize * connectGame.Width + xStart, yStart + j * CellSize, Color.Blue); } for (int x = 0; x < connectGame.Width; x++) { for (int y = 0; y < connectGame.Height; y++) { if (connectGame.GameField[x, y] == 0) { continue; } DrawChipOnBoard(x, y, connectGame.GameField[x, y] == 1); //DrawChipOnBoard(x, y, x % 2 == 0); } } //Game state switch (connectGame.GameState) { case Span4Game.GameStateType.Draw: graphics.DrawText(2, 0, "Draw", Color.White); break; case Span4Game.GameStateType.Player1Wins: graphics.DrawText(2, 0, "Player 1 Wins!", Color.White); break; case Span4Game.GameStateType.Player2Wins: graphics.DrawText(2, 0, "Player 2 Wins!", Color.White); break; case Span4Game.GameStateType.Player1Turn: DrawPreviewChip(currentColumn, true); break; case Span4Game.GameStateType.Player2Turn: DrawPreviewChip(currentColumn, false); break; } //Draw side display /* int xText = 150; * graphics.DrawText(xText, 0, "Span4!"); * * graphics.DrawText(xText, 18, "Player 1"); * DrawChip(xText + 40, 21, 3, true); * * graphics.DrawText(xText, 27, "Player 2"); * DrawChip(xText + 40, 30, 3, false); * * graphics.DrawText(xText, 45, "Score:"); * graphics.DrawText(xText, 54, $"{connectGame.Player1Wins} to {connectGame.Player2Wins}"); */ }
void DrawGame() { //draw gameboard graphics.DrawRectangle(0, 9, 64, 55, true, false); for (int i = 1; i < 7; i++) { graphics.DrawLine(CellSize * i, yStart, CellSize * i, yStart + CellSize * 6 + 1, true); } for (int j = 1; j < 6; j++) { graphics.DrawLine(xStart, yStart + j * CellSize, 63 + xStart, yStart + j * CellSize, true); } for (int x = 0; x < connectGame.Width; x++) { for (int y = 0; y < connectGame.Height; y++) { if (connectGame.GameField[x, y] == 0) { continue; } DrawChipOnBoard(x, y, connectGame.GameField[x, y] == 1); } } //Game state switch (connectGame.GameState) { case Span4Game.GameStateType.Draw: graphics.DrawText(2, 0, "Draw"); break; case Span4Game.GameStateType.Player1Wins: graphics.DrawText(2, 0, "Player 1 Wins!"); break; case Span4Game.GameStateType.Player2Wins: graphics.DrawText(2, 0, "Player 2 Wins!"); break; case Span4Game.GameStateType.Player1Turn: DrawPreviewChip(currentColumn, true); break; case Span4Game.GameStateType.Player2Turn: DrawPreviewChip(currentColumn, false); break; } //Draw side display int xText = 75; graphics.DrawText(xText, 0, "Span4!"); graphics.DrawText(xText, 18, "Player 1"); DrawChip(115, 21, true); graphics.DrawText(xText, 27, "Player 2"); DrawChip(115, 30, false); graphics.DrawText(xText, 45, "Score:"); graphics.DrawText(xText, 54, $"{connectGame.Player1Wins} to {connectGame.Player2Wins}"); }