// Start is called before the first frame update void Start() { PaturuControy.NameSet(); sg = false; TName(); Drag = true; drag2 = true; DestoyCount = 0; timer = Keeptimer; DestoySize = -1; SwichType = false; DeleteList = new List <GameObject>(); _min = GetComponent <Mian>(); CScorecount = GetComponent <ScoreCount>(); CLine = GetComponent <LineRender>(); lineSize = 0; linePosCount = 0; Tag_ColorControlName = null; Back = false; m_SoundManager = GameObject.Find("GameSoundManager").GetComponent <GameSoundManager>(); //PaturuControy.Skill.Water6Swich = false; PaturuControy.waterskill_six.UpdaterCountDown = false; PaturuControy.ColorUpadateCtr = false; SkillCostManager.Skill_Control.Water6Swich = false; }
private static void StartMainForm() { Mian mian = new Mian(); Application.Run(mian); }