public EssentialPlayer(MiNetServer server, IPEndPoint endPoint) : base(server, endPoint) { Server = server; EndPoint = endPoint; Inventory = new PlayerInventory(this); HungerManager = new HungerManager(this); ExperienceManager = new ExperienceManager(this); ItemStackInventoryManager = new ItemStackInventoryManager(this); IsSpawned = false; IsConnected = endPoint != null; // Can't connect if there is no endpoint Width = 0.6f; Length = Width; Height = 1.80; HideNameTag = false; IsAlwaysShowName = true; CanClimb = true; HasCollision = true; IsAffectedByGravity = true; NoAi = false; EServer = (EssentialServer)server.ServerManager.GetServer(); }
/// <summary> /// The programs entry point. /// </summary> /// <param name="args">The arguments.</param> private static void Main(string[] args) { XmlConfigurator.Configure(); NodeNetworkHandler.FastThreadPool = new DedicatedThreadPool(new DedicatedThreadPoolSettings(Environment.ProcessorCount)); var server = new MiNetServer(); int threads; int iothreads; ThreadPool.GetMinThreads(out threads, out iothreads); ThreadPool.SetMinThreads(4000, iothreads); var localServerManager = new NodeServerManager(server, 51234); server.ServerManager = localServerManager; server.ServerRole = ServerRole.Node; server.LevelManager = new SpreadLevelManager(60); server.StartServer(); Console.WriteLine("MiNET running..."); Console.ReadLine(); }
static void Main(string[] args) { var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly()); XmlConfigurator.Configure(logRepository, new FileInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "log4net.xml"))); Log.Info(MiNetServer.MiNET); System.Console.WriteLine(MiNetServer.MiNET); var currentProcess = Process.GetCurrentProcess(); currentProcess.ProcessorAffinity = (IntPtr)Config.GetProperty("ProcessorAffinity", (int)currentProcess.ProcessorAffinity); var service = new MiNetServer(); Log.Info("Starting..."); if (Config.GetProperty("UserBedrockGenerator", false)) { service.LevelManager = new LevelManager(); service.LevelManager.Generator = new BedrockGenerator(); } service.StartServer(); System.Console.WriteLine("MiNET running. Press <enter> to stop service."); System.Console.ReadLine(); service.StopServer(); }
static Config() { try { if (!MiNetServer.IsRunningOnMono()) //Fix issue on linux/mono. { var assembly = Assembly.GetExecutingAssembly().GetName().CodeBase; var path = new Uri(Path.GetDirectoryName(assembly)).LocalPath; var configFilePath = Path.Combine(path, ConfigFileName); if (File.Exists(configFilePath)) { FileContents = File.ReadAllText(configFilePath); } } else { if (File.Exists(ConfigFileName)) { FileContents = File.ReadAllText(ConfigFileName); } } } catch (Exception e) { Log.Warn("Error configuring parser", e); } }
/// <summary> /// Starts this instance. /// </summary> private void Start() { Log.Info("Starting MiNET"); _server = new MiNetServer(); //_server.LevelManager = new SpreadLevelManager(Environment.ProcessorCount * 4); _server.StartServer(); }
/// <summary> /// Starts this instance. /// </summary> public void Start() { Log.Info("Starting RaNET as user " + Environment.UserName); _server = new MiNetServer(); //_server.LevelManager = new SpreadLevelManager(Environment.ProcessorCount * 4); _server.StartServer(); }
/// <summary> /// Startup class for MiNET. Example sets the user and role managers and stores /// for the application. /// </summary> /// <param name="server"></param> public void Configure(MiNetServer server) { server.UserManager = new UserManager<User>(new DefaultUserStore()); server.RoleManager = new RoleManager<Role>(new DefaultRoleStore()); //server.UserManager.PasswordHasher = new CustomPasswordHasher(); Log.Info("Executed startup successfully. Replaced identity managment."); }
protected override void OnEnable() { server = Context.Server; lastUpdate = (int)DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); startTime = lastUpdate; try { _config = new SynapseMiNET.utils.Config(); }catch (ConfigValidationException e) { Message("Failed to load config"); return; } password = _config.getValue("password"); address = _config.getValue("address"); port = Int32.Parse(_config.getValue("port")); identifier = _config.getValue("identifier"); isMainServer = bool.Parse(_config.getValue("isMainServer")); isLobbyServer = bool.Parse(_config.getValue("isLobbyServer")); transferOnShutdown = bool.Parse(_config.getValue("transferOnShutdown")); Message("Address= " + address + " Port=" + port); createListener(); packetPool.init(); if (packetPool.ready()) { asyncTickerThread = new AsyncTicker(this); asyncTickerThread.Start(); } }
public override Player CreatePlayer(MiNetServer server, IPEndPoint endPoint) { var player = new PlayerAuth(server, endPoint); OnPlayerCreated(new PlayerEventArgs(player)); return(player); }
public SingleplayerServer(string world, Alex alex, IPEndPoint endPoint, PlayerProfile profile, DedicatedThreadPool threadPool, out INetworkProvider networkProvider) : base(alex, endPoint, profile, threadPool, out networkProvider) { Server = new MiNetServer(new IPEndPoint(IPAddress.Loopback, 0)); ConnectionEndpoint = Server.Endpoint; Server.LevelManager = new LevelManager(); MiNETLevel = Server.LevelManager.GetLevel(null, world); }
public override Player CreatePlayer(MiNetServer server, IPEndPoint endPoint, PlayerInfo pd) { var player = new EPlayer(server, endPoint, heart); player.MaxViewDistance = 7; player.UseCreativeInventory = false; return(player); }
public override Player CreatePlayer(MiNetServer server, IPEndPoint endPoint, PlayerInfo playerInfo) { var player = new SynapsePlayer(server, endPoint); player.MaxViewDistance = Config.GetProperty("MaxViewDistance", 22); player.MoveRenderDistance = Config.GetProperty("MoveRenderDistance", 1); OnPlayerCreated(new PlayerEventArgs(player)); return(player); }
public LevelRunner(MiNetServer server, LevelMap map) { _server = server; Map = map; Map.OnTileUpdated += MapOnOnTileUpdated; _timer = new Timer(DoUpdate); }
public override Player CreatePlayer(MiNetServer server, IPEndPoint endPoint, PlayerInfo pd) { var player = new xPlayer(server, endPoint, xCore); player.HealthManager = new xCoreHealthManager(player, xCore); player.HungerManager = new xCoreHungerManager(player); player.MaxViewDistance = 7; player.UseCreativeInventory = false; OnPlayerCreated(new PlayerEventArgs(player)); return(player); }
public override MiNET.Player CreatePlayer(MiNetServer server, IPEndPoint endPoint, PlayerInfo pd) { var player = new SkyPlayer(server, endPoint, SkyCoreApi); player.HealthManager = new SkyHealthManager(player); player.HungerManager = new SkyFoodManager(player); player.MaxViewDistance = 7; player.UseCreativeInventory = true; OnPlayerCreated(new PlayerEventArgs(player)); return(player); }
public static void HandleRakNetMessage(MiNetServer server, IPEndPoint senderEndpoint, OpenConnectionRequest2 incoming) { RakSession session; lock (server._rakNetSessions) { if (!server._connectionAttemps.TryRemove(senderEndpoint, out _)) { Log.WarnFormat("Unexpected connection request packet from {0}. Probably a resend.", senderEndpoint.Address); return; } if (server._rakNetSessions.TryGetValue(senderEndpoint, out session)) { // Already connecting, then this is just a duplicate if (session.State == ConnectionState.Connecting /* && DateTime.UtcNow < session.LastUpdatedTime + TimeSpan.FromSeconds(2)*/) { return; } Log.InfoFormat("Unexpected session from {0}. Removing old session and disconnecting old player.", senderEndpoint.Address); session.Disconnect("Reconnecting.", false); server._rakNetSessions.TryRemove(senderEndpoint, out _); } session = new RakSession(server, null, senderEndpoint, incoming.mtuSize) { State = ConnectionState.Connecting, LastUpdatedTime = DateTime.UtcNow, MtuSize = incoming.mtuSize, NetworkIdentifier = incoming.clientGuid }; server._rakNetSessions.TryAdd(senderEndpoint, session); } session.MessageHandler = new LoginMessageHandler(session); var reply = OpenConnectionReply2.CreateObject(); reply.serverGuid = server.MotdProvider.ServerId; reply.clientEndpoint = senderEndpoint; reply.mtuSize = incoming.mtuSize; reply.doSecurityAndHandshake = new byte[1]; byte[] data = reply.Encode(); TraceSend(reply); reply.PutPool(); server.SendData(data, senderEndpoint); }
/// <summary> /// Starts this instance. /// </summary> private void Start() { var assembly = Assembly.GetExecutingAssembly().GetName().CodeBase; //string rawPath = Path.GetDirectoryName(assembly); Log.Info(assembly); Log.Info("Starting MiNET as user " + Environment.UserName); _server = new MiNetServer(); //_server.LevelManager = new SpreadLevelManager(Environment.ProcessorCount * 4); _server.StartServer(); }
public void Configure(MiNetServer server) { Log.Info("Startup begun."); server.PlayerFactory = new xPlayerFactory() { xCore = this }; server.LevelManager = new LobbyManager(this); Log.Info("Startup complete."); }
public virtual Player CreatePlayer(MiNetServer server, IPEndPoint endPoint, PlayerInfo playerInfo) { var player = new EssentialPlayer(server, endPoint); /*player.MaxViewDistance = Config.GetProperty("MaxViewDistance", 22); * player.MoveRenderDistance = Config.GetProperty("MoveRenderDistance", 1);*/ player.MaxViewDistance = 22; player.MoveRenderDistance = 1; Log.Warn("Player Created With Class EssentialPlayer"); OnPlayerCreated(new PlayerEventArgs(player)); return(player); }
public Hologram(string name, Level level, bool lob = true, MiNetServer server = null) : base((int)EntityType.Slime, level) { this.server = server; Width = 0; Length = 0; Height = 0; NameTag = name; Scale = 0; HideNameTag = false; IsAlwaysShowName = true; Lobby = lob; }
public void Configure(MiNetServer server) { var logger = new Logger(logLevel: LogLevel.Debug); var stats = new Stats(); _levelService = new LevelService(server); _server = new TcpHost(new IPEndPoint(IPAddress.Any, 19137), logger, stats); _server.AddService <ILevelService>(_levelService); _server.Open(); Log.InfoFormat("Dev Tools LevelService Started"); }
public OpenPlayer(MiNetServer server, IPEndPoint endPoint, OpenApi api) : base(server, endPoint) { EnableCommands = true; _plugin = api; IsFlying = false; Permissions = new PermissionManager(); Inventory = new OpenPlayerInventory(this); _serverHaveResources = api.ResourcePackProvider.HasData; Commands = _plugin.CommandManager.GenerateCommandSet(this); //if (Config.GetProperty("useResourcePack")) }
public void Configure(MiNetServer server) { server.LevelManager = new PlotterLevelManager(); server.LevelManager.LevelCreated += (sender, args) => { Level level = args.Level; level.BlockBreak += LevelOnBlockBreak; level.BlockPlace += LevelOnBlockPlace; level.PlayerAdded += LevelOnPlayerAdded; level.PlayerRemoved += LevelOnPlayerRemoved; }; }
static Config() { try { string username = Environment.UserName; string fileContents = string.Empty; if (!MiNetServer.IsRunningOnMono()) //Fix issue on linux/mono. { var assembly = Assembly.GetExecutingAssembly().GetName().CodeBase; string rawPath = Path.GetDirectoryName(assembly); if (rawPath != null) { var path = new Uri(rawPath).LocalPath; var configFilePath = Path.Combine(path, $"server.{username}.conf"); Log.Info($"Trying to load config-file {configFilePath}"); if (File.Exists(configFilePath)) { fileContents = File.ReadAllText(configFilePath); } else { configFilePath = Path.Combine(path, ConfigFileName); Log.Info($"Trying to load config-file {configFilePath}"); if (File.Exists(configFilePath)) { fileContents = File.ReadAllText(configFilePath); } } Log.Info($"Loading config-file {configFilePath}"); } } else { if (File.Exists(ConfigFileName)) { fileContents = File.ReadAllText(ConfigFileName); } } LoadValues(fileContents); } catch (Exception e) { Log.Warn("Error configuring parser", e); } }
public static void Main(string[] args) { Console.WriteLine("Starting MiNET Server..."); MiNetServer server = new MiNetServer(); server.StartServer(); Console.WriteLine("MiNET Server started! Press <Enter> to exit"); Console.ReadLine(); Console.WriteLine("Stopping MiNET Server..."); server.StopServer(); }
public FtlNodeServer() { NodeNetworkHandler.FastThreadPool = new DedicatedThreadPool(new DedicatedThreadPoolSettings(Environment.ProcessorCount)); int threads; int iothreads; ThreadPool.GetMinThreads(out threads, out iothreads); ThreadPool.SetMinThreads(4000, iothreads); _server = new MiNetServer(); _server.ServerRole = ServerRole.Node; _server.ServerManager = new NodeServerManager(_server, 51234); _server.LevelManager = new SpreadLevelManager(1); }
public override MiNET.Player CreatePlayer(MiNetServer server, IPEndPoint endPoint, PlayerInfo playerInfo) { var player = new OpenPlayer(server, endPoint, _plugin); player.ClientUuid = playerInfo.ClientUuid; player.MaxViewDistance = Config.GetProperty("MaxViewDistance", 22); player.MoveRenderDistance = Config.GetProperty("MoveRenderDistance", 1); /* if (!Players.TryAdd(playerInfo.ClientUuid, player)) * { * Log.Warn("Failed to add player to playermanager!"); * }*/ //OnPlayerCreated?.Invoke(this, new PlayerCreatedEvent(player)); _plugin.EventDispatcher.DispatchEvent(new PlayerCreatedEvent(player)); return(player); }
static void Main(string[] args) { if (args.Length > 0 && args[0] == "listener") { // This is a brutal hack to block BDS to use the ports we are using. So we start this, and basically block BDS // while it is starting. Then we close down this process again, and continue on our way. var reset = new ManualResetEvent(false); using var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp) { ExclusiveAddressUse = true }; socket.Bind(new IPEndPoint(IPAddress.Any, 19132)); System.Console.WriteLine("LISTENING!"); reset.WaitOne(); System.Console.WriteLine("EXIT!"); return; } var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly()); XmlConfigurator.Configure(logRepository, new FileInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "log4net.xml"))); Log.Info(MiNetServer.MiNET); System.Console.WriteLine(MiNetServer.MiNET); var currentProcess = Process.GetCurrentProcess(); currentProcess.ProcessorAffinity = (IntPtr)Config.GetProperty("ProcessorAffinity", (int)currentProcess.ProcessorAffinity); var service = new MiNetServer(); Log.Info("Starting..."); if (Config.GetProperty("UserBedrockGenerator", false)) { service.LevelManager = new LevelManager(); service.LevelManager.Generator = new BedrockGenerator(); } service.StartServer(); System.Console.WriteLine("MiNET running. Press <enter> to stop service."); System.Console.ReadLine(); service.StopServer(); }
static void Main(string[] args) { var logRepository = LogManager.GetRepository(Assembly.GetEntryAssembly()); XmlConfigurator.Configure(logRepository, new FileInfo("log4net.xml")); System.Console.WriteLine(MiNetServer.MiNET); Log.Info(MiNetServer.MiNET); var service = new MiNetServer(); Log.Info("Starting..."); service.StartServer(); System.Console.WriteLine("MiNET running. Press <enter> to stop service."); System.Console.ReadLine(); service.StopServer(); }
internal void EnablePlugins(MiNetServer server, LevelManager levelManager) { foreach (object plugin in _plugins.ToArray()) { IPlugin enablingPlugin = plugin as IPlugin; if (enablingPlugin == null) { continue; } try { enablingPlugin.OnEnable(new PluginContext(server, this, levelManager)); } catch (Exception ex) { Log.Warn("On enable plugin", ex); } } }
internal void ExecuteStartup(MiNetServer server) { foreach (object plugin in _plugins) { IStartup startupClass = plugin as IStartup; if (startupClass == null) { continue; } try { startupClass.Configure(server); } catch (Exception ex) { Log.Warn("Execute Startup class failed", ex); } } }
internal void ExecuteStartup(MiNetServer server) { foreach (object plugin in _plugins) { IStartup startupClass = plugin as IStartup; if (startupClass == null) continue; try { startupClass.Configure(server); } catch (Exception ex) { Log.Warn("Execute Startup class failed", ex); } } }
internal void EnablePlugins(MiNetServer server, List<Level> levels) { foreach (object plugin in _plugins) { IPlugin enablingPlugin = plugin as IPlugin; if (enablingPlugin == null) continue; try { enablingPlugin.OnEnable(new PluginContext(server, this, levels)); } catch (Exception ex) { Log.Warn("On enable plugin", ex); } } }
public PluginContext(MiNetServer server, PluginManager pluginManager, List<Level> levels) { Server = server; PluginManager = pluginManager; Levels = levels; }
/// <summary> /// Starts this instance. /// </summary> private void Start() { Log.Info("Starting MiNET"); _server = new MiNetServer(); _server.StartServer(); }
public PluginContext(MiNetServer server, PluginManager pluginManager, LevelManager levelManager) { Server = server; PluginManager = pluginManager; LevelManager = levelManager; }